with Claw.Buttons;
with Claw.Fonts;
package Claw.Push_Button is
-- This package contains the Push Button control.
pragma Elaborate_Body; -- Insure that the body is elaborated before anyone
-- can call CLAW.
type Button_Type is new CLAW.Buttons.Root_Button_Type with private;
use type Claw.Buttons.Styles.Button_Style_Type;
procedure Create (
Button : in out Button_Type;
Text : in String := "";
Parent : in out CLAW.Root_Window_Type'Class;
Default : in Boolean := FALSE;
Style : in Claw.Buttons.Styles.Button_Style_Type :=
Claw.Styles.Child + Claw.Buttons.Styles.Text + Claw.Styles.Visible;
Extended_Style: in Claw.Styles.Extended_Window_Style_Type := Claw.Styles.None;
Position : in Point_Type := Use_Default_Control_Position;
Size : in Size_Type := Use_Default_Control_Size;
In_Dialog_Units : in Boolean := False;
Id : in Identifier_Type := 0);
-- Create a Button Control of style, size, and parent.
-- The Button will be a default push button if Default is True, and a
-- standard push button otherwise.
-- The position will be set relative to the parent window.
-- If Size is Use_Default_Size, it will be set to the size of the
-- text for text controls.
-- If In_Dialog_Units is True, then Size and Position are in
-- dialog units for Parent. Otherwise, they are in pixels.
-- The Id for the control is the value specified.
-- This form is used for text-containing buttons.
-- Raises:
-- Already_Valid_Error if the window is already valid.
-- Not_Valid_Error if the parent window is not already valid.
-- Windows_Error if Windows returns an error.
-- Not_Supported_Error if an attempt to use Icons or Bitmaps
-- when running on Windows 3.x (buttons cannot be drawn
-- with Icons or Bitmaps unless running on Windows 4.x).
procedure Create (
Button : in out Button_Type;
Text : in String := "";
Parent : in out Claw.Root_Window_Type'Class;
Font : in out Claw.Fonts.Font_Type;
Default : in Boolean := FALSE;
Style : in Claw.Buttons.Styles.Button_Style_Type :=
Claw.Styles.Child + Claw.Buttons.Styles.Text + Claw.Styles.Visible;
Extended_Style: in Claw.Styles.Extended_Window_Style_Type := Claw.Styles.None;
Position : in Point_Type := Use_Default_Control_Position;
Size : in Size_Type := Use_Default_Control_Size;
In_Dialog_Units : in Boolean := False;
Id : in Identifier_Type := 0);
-- Create a Button Control of style, font, size, and parent.
-- The Button will be a default push button if Default is True, and a
-- standard push button otherwise.
-- The position will be set relative to the parent window.
-- If Size is Use_Default_Size, it will be set to the size of the
-- text for text controls.
-- If In_Dialog_Units is True, then Size and Position are in
-- dialog units for Parent. Otherwise, they are in pixels.
-- The Id for the control is the value specified.
-- This form is used for text-containing buttons.
-- Raises:
-- Already_Valid_Error if the window is already valid.
-- Not_Valid_Error if the parent window is not already valid.
-- Windows_Error if Windows returns an error.
-- Not_Supported_Error if an attempt to use Icons or Bitmaps
-- when running on Windows 3.x (buttons cannot be drawn
-- with Icons or Bitmaps unless running on Windows 4.x).
procedure Modify (
Button : in out Button_Type;
Default : in Boolean := FALSE;
Style : in Claw.Buttons.Styles.Button_Style_Type :=
Claw.Buttons.Styles.Text);
-- Modify an existing button control to have the new characteristics
-- specified.
-- Raises:
-- Not_Valid_Error if Button does not have a valid control.
-- Windows_Error if Windows returns an error.
-- Not_Supported_Error if an attempt to use Icons or Bitmaps
-- when running on Windows 3.x (buttons cannot be drawn
-- with Icons or Bitmaps unless running on Windows 4.x). Other
-- styles are not checked.
-- Usage Note: Claw.Window_Operations.Move can be used change the size
-- and position of this control (since a control IS a [root_]window).
-- Claw.Window_Operations.Size and Position can be used to
-- determine the current size and position.
-- Set_Text or Set_Icon can be used to modify the other initial items.
procedure Set_Check (Button : in Button_Type;
Check : in Claw.Buttons.Check_Type);
-- Set the check state for Button.
-- Raises:
-- Not_Valid_Error always; Push buttons do not have a check state.
function Get_Check (Button : in Button_Type) return Claw.Buttons.Check_Type;
-- Get the check state for Button.
-- Raises:
-- Not_Valid_Error always; Push buttons do not have a check state.
-- Inherits everything else, including Destroy,
-- Is_Pushed, Set_Push_State, and When_Initialize.
-- Note: Windows does not allow custom colors for push buttons.
-- To use non-default colors for a push button, a user-defined
-- Draw_Button_Type must be used.
private
type Button_Type is new CLAW.Buttons.Root_Button_Type with null record;
procedure When_Initialize (Control : in out Button_Type);
-- This procedure is called when the Control object is made valid.
-- This routine can be used to initialize the object for types derived
-- from Button_Type.
-- Any overriding When_Initialize should call the parent routine
-- (as with most OOP overriding routines) before they do any other
-- initialization for types derived from Root_Button_Type.
-- Implementation note: This routine is called directly by Claw when
-- Claw is creating control objects; it is not called in response to
-- any Windows message.
end Claw.Push_Button;