-- $Source: /home/harp/1/proto/monoBANK/winnt/win32-gl.ads,v $ -- $Revision: 1.12 $ $Date: 96/09/06 11:24:32 $ $Author: mg $ -- See end of file for Copyright (c) information. package Win32.Gl is GL_ACCUM : constant := 16#100#; -- gl.h:60 GL_LOAD : constant := 16#101#; -- gl.h:61 GL_RETURN : constant := 16#102#; -- gl.h:62 GL_MULT : constant := 16#103#; -- gl.h:63 GL_ADD : constant := 16#104#; -- gl.h:64 GL_NEVER : constant := 16#200#; -- gl.h:67 GL_LESS : constant := 16#201#; -- gl.h:68 GL_EQUAL : constant := 16#202#; -- gl.h:69 GL_LEQUAL : constant := 16#203#; -- gl.h:70 GL_GREATER : constant := 16#204#; -- gl.h:71 GL_NOTEQUAL : constant := 16#205#; -- gl.h:72 GL_GEQUAL : constant := 16#206#; -- gl.h:73 GL_ALWAYS : constant := 16#207#; -- gl.h:74 GL_CURRENT_BIT : constant := 16#1#; -- gl.h:77 GL_POINT_BIT : constant := 16#2#; -- gl.h:78 GL_LINE_BIT : constant := 16#4#; -- gl.h:79 GL_POLYGON_BIT : constant := 16#8#; -- gl.h:80 GL_POLYGON_STIPPLE_BIT : constant := 16#10#; -- gl.h:81 GL_PIXEL_MODE_BIT : constant := 16#20#; -- gl.h:82 GL_LIGHTING_BIT : constant := 16#40#; -- gl.h:83 GL_FOG_BIT : constant := 16#80#; -- gl.h:84 GL_DEPTH_BUFFER_BIT : constant := 16#100#; -- gl.h:85 GL_ACCUM_BUFFER_BIT : constant := 16#200#; -- gl.h:86 GL_STENCIL_BUFFER_BIT : constant := 16#400#; -- gl.h:87 GL_VIEWPORT_BIT : constant := 16#800#; -- gl.h:88 GL_TRANSFORM_BIT : constant := 16#1000#; -- gl.h:89 GL_ENABLE_BIT : constant := 16#2000#; -- gl.h:90 GL_COLOR_BUFFER_BIT : constant := 16#4000#; -- gl.h:91 GL_HINT_BIT : constant := 16#8000#; -- gl.h:92 GL_EVAL_BIT : constant := 16#10000#;-- gl.h:93 GL_LIST_BIT : constant := 16#20000#;-- gl.h:94 GL_TEXTURE_BIT : constant := 16#40000#;-- gl.h:95 GL_SCISSOR_BIT : constant := 16#80000#;-- gl.h:96 GL_ALL_ATTRIB_BITS : constant := 16#fffff#;-- gl.h:97 GL_POINTS : constant := 16#0#; -- gl.h:100 GL_LINES : constant := 16#1#; -- gl.h:101 GL_LINE_LOOP : constant := 16#2#; -- gl.h:102 GL_LINE_STRIP : constant := 16#3#; -- gl.h:103 GL_TRIANGLES : constant := 16#4#; -- gl.h:104 GL_TRIANGLE_STRIP : constant := 16#5#; -- gl.h:105 GL_TRIANGLE_FAN : constant := 16#6#; -- gl.h:106 GL_QUADS : constant := 16#7#; -- gl.h:107 GL_QUAD_STRIP : constant := 16#8#; -- gl.h:108 GL_POLYGON : constant := 16#9#; -- gl.h:109 GL_ZERO : constant := 0; -- gl.h:112 GL_ONE : constant := 1; -- gl.h:113 GL_SRC_COLOR : constant := 16#300#; -- gl.h:114 GL_ONE_MINUS_SRC_COLOR : constant := 16#301#; -- gl.h:115 GL_SRC_ALPHA : constant := 16#302#; -- gl.h:116 GL_ONE_MINUS_SRC_ALPHA : constant := 16#303#; -- gl.h:117 GL_DST_ALPHA : constant := 16#304#; -- gl.h:118 GL_ONE_MINUS_DST_ALPHA : constant := 16#305#; -- gl.h:119 GL_DST_COLOR : constant := 16#306#; -- gl.h:124 GL_ONE_MINUS_DST_COLOR : constant := 16#307#; -- gl.h:125 GL_SRC_ALPHA_SATURATE : constant := 16#308#; -- gl.h:126 GL_TRUE : constant := 1; -- gl.h:133 GL_FALSE : constant := 0; -- gl.h:134 GL_CLIP_PLANE0 : constant := 16#3000#; -- gl.h:143 GL_CLIP_PLANE1 : constant := 16#3001#; -- gl.h:144 GL_CLIP_PLANE2 : constant := 16#3002#; -- gl.h:145 GL_CLIP_PLANE3 : constant := 16#3003#; -- gl.h:146 GL_CLIP_PLANE4 : constant := 16#3004#; -- gl.h:147 GL_CLIP_PLANE5 : constant := 16#3005#; -- gl.h:148 GL_NONE : constant := 0; -- gl.h:178 GL_FRONT_LEFT : constant := 16#400#; -- gl.h:179 GL_FRONT_RIGHT : constant := 16#401#; -- gl.h:180 GL_BACK_LEFT : constant := 16#402#; -- gl.h:181 GL_BACK_RIGHT : constant := 16#403#; -- gl.h:182 GL_FRONT : constant := 16#404#; -- gl.h:183 GL_BACK : constant := 16#405#; -- gl.h:184 GL_LEFT : constant := 16#406#; -- gl.h:185 GL_RIGHT : constant := 16#407#; -- gl.h:186 GL_FRONT_AND_BACK : constant := 16#408#; -- gl.h:187 GL_AUX0 : constant := 16#409#; -- gl.h:188 GL_AUX1 : constant := 16#40a#; -- gl.h:189 GL_AUX2 : constant := 16#40b#; -- gl.h:190 GL_AUX3 : constant := 16#40c#; -- gl.h:191 GL_NO_ERROR : constant := 0; -- gl.h:252 GL_INVALID_ENUM : constant := 16#500#; -- gl.h:253 GL_INVALID_VALUE : constant := 16#501#; -- gl.h:254 GL_INVALID_OPERATION : constant := 16#502#; -- gl.h:255 GL_STACK_OVERFLOW : constant := 16#503#; -- gl.h:256 GL_STACK_UNDERFLOW : constant := 16#504#; -- gl.h:257 GL_OUT_OF_MEMORY : constant := 16#505#; -- gl.h:258 GL_2D : constant := 16#600#; -- gl.h:261 GL_3D : constant := 16#601#; -- gl.h:262 GL_3D_COLOR : constant := 16#602#; -- gl.h:263 GL_3D_COLOR_TEXTURE : constant := 16#603#; -- gl.h:264 GL_4D_COLOR_TEXTURE : constant := 16#604#; -- gl.h:265 GL_PASS_THROUGH_TOKEN : constant := 16#700#; -- gl.h:268 GL_POINT_TOKEN : constant := 16#701#; -- gl.h:269 GL_LINE_TOKEN : constant := 16#702#; -- gl.h:270 GL_POLYGON_TOKEN : constant := 16#703#; -- gl.h:271 GL_BITMAP_TOKEN : constant := 16#704#; -- gl.h:272 GL_DRAW_PIXEL_TOKEN : constant := 16#705#; -- gl.h:273 GL_COPY_PIXEL_TOKEN : constant := 16#706#; -- gl.h:274 GL_LINE_RESET_TOKEN : constant := 16#707#; -- gl.h:275 GL_EXP : constant := 16#800#; -- gl.h:279 GL_EXP2 : constant := 16#801#; -- gl.h:280 GL_CW : constant := 16#900#; -- gl.h:291 GL_CCW : constant := 16#901#; -- gl.h:292 GL_COEFF : constant := 16#a00#; -- gl.h:295 GL_ORDER : constant := 16#a01#; -- gl.h:296 GL_DOMAIN : constant := 16#a02#; -- gl.h:297 GL_CURRENT_COLOR : constant := 16#b00#; -- gl.h:312 GL_CURRENT_INDEX : constant := 16#b01#; -- gl.h:313 GL_CURRENT_NORMAL : constant := 16#b02#; -- gl.h:314 GL_CURRENT_TEXTURE_COORDS : constant := 16#b03#; -- gl.h:315 GL_CURRENT_RASTER_COLOR : constant := 16#b04#; -- gl.h:316 GL_CURRENT_RASTER_INDEX : constant := 16#b05#; -- gl.h:317 GL_CURRENT_RASTER_TEXTURE_COORDS: constant := 16#b06#; -- gl.h:318 GL_CURRENT_RASTER_POSITION : constant := 16#b07#; -- gl.h:319 GL_CURRENT_RASTER_POSITION_VALID: constant := 16#b08#; -- gl.h:320 GL_CURRENT_RASTER_DISTANCE : constant := 16#b09#; -- gl.h:321 GL_POINT_SMOOTH : constant := 16#b10#; -- gl.h:322 GL_POINT_SIZE : constant := 16#b11#; -- gl.h:323 GL_POINT_SIZE_RANGE : constant := 16#b12#; -- gl.h:324 GL_POINT_SIZE_GRANULARITY : constant := 16#b13#; -- gl.h:325 GL_LINE_SMOOTH : constant := 16#b20#; -- gl.h:326 GL_LINE_WIDTH : constant := 16#b21#; -- gl.h:327 GL_LINE_WIDTH_RANGE : constant := 16#b22#; -- gl.h:328 GL_LINE_WIDTH_GRANULARITY : constant := 16#b23#; -- gl.h:329 GL_LINE_STIPPLE : constant := 16#b24#; -- gl.h:330 GL_LINE_STIPPLE_PATTERN : constant := 16#b25#; -- gl.h:331 GL_LINE_STIPPLE_REPEAT : constant := 16#b26#; -- gl.h:332 GL_LIST_MODE : constant := 16#b30#; -- gl.h:333 GL_MAX_LIST_NESTING : constant := 16#b31#; -- gl.h:334 GL_LIST_BASE : constant := 16#b32#; -- gl.h:335 GL_LIST_INDEX : constant := 16#b33#; -- gl.h:336 GL_POLYGON_MODE : constant := 16#b40#; -- gl.h:337 GL_POLYGON_SMOOTH : constant := 16#b41#; -- gl.h:338 GL_POLYGON_STIPPLE : constant := 16#b42#; -- gl.h:339 GL_EDGE_FLAG : constant := 16#b43#; -- gl.h:340 GL_CULL_FACE : constant := 16#b44#; -- gl.h:341 GL_CULL_FACE_MODE : constant := 16#b45#; -- gl.h:342 GL_FRONT_FACE : constant := 16#b46#; -- gl.h:343 GL_LIGHTING : constant := 16#b50#; -- gl.h:344 GL_LIGHT_MODEL_LOCAL_VIEWER : constant := 16#b51#; -- gl.h:345 GL_LIGHT_MODEL_TWO_SIDE : constant := 16#b52#; -- gl.h:346 GL_LIGHT_MODEL_AMBIENT : constant := 16#b53#; -- gl.h:347 GL_SHADE_MODEL : constant := 16#b54#; -- gl.h:348 GL_COLOR_MATERIAL_FACE : constant := 16#b55#; -- gl.h:349 GL_COLOR_MATERIAL_PARAMETER : constant := 16#b56#; -- gl.h:350 GL_COLOR_MATERIAL : constant := 16#b57#; -- gl.h:351 GL_FOG : constant := 16#b60#; -- gl.h:352 GL_FOG_INDEX : constant := 16#b61#; -- gl.h:353 GL_FOG_DENSITY : constant := 16#b62#; -- gl.h:354 GL_FOG_START : constant := 16#b63#; -- gl.h:355 GL_FOG_END : constant := 16#b64#; -- gl.h:356 GL_FOG_MODE : constant := 16#b65#; -- gl.h:357 GL_FOG_COLOR : constant := 16#b66#; -- gl.h:358 GL_DEPTH_RANGE : constant := 16#b70#; -- gl.h:359 GL_DEPTH_TEST : constant := 16#b71#; -- gl.h:360 GL_DEPTH_WRITEMASK : constant := 16#b72#; -- gl.h:361 GL_DEPTH_CLEAR_VALUE : constant := 16#b73#; -- gl.h:362 GL_DEPTH_FUNC : constant := 16#b74#; -- gl.h:363 GL_ACCUM_CLEAR_VALUE : constant := 16#b80#; -- gl.h:364 GL_STENCIL_TEST : constant := 16#b90#; -- gl.h:365 GL_STENCIL_CLEAR_VALUE : constant := 16#b91#; -- gl.h:366 GL_STENCIL_FUNC : constant := 16#b92#; -- gl.h:367 GL_STENCIL_VALUE_MASK : constant := 16#b93#; -- gl.h:368 GL_STENCIL_FAIL : constant := 16#b94#; -- gl.h:369 GL_STENCIL_PASS_DEPTH_FAIL : constant := 16#b95#; -- gl.h:370 GL_STENCIL_PASS_DEPTH_PASS : constant := 16#b96#; -- gl.h:371 GL_STENCIL_REF : constant := 16#b97#; -- gl.h:372 GL_STENCIL_WRITEMASK : constant := 16#b98#; -- gl.h:373 GL_MATRIX_MODE : constant := 16#ba0#; -- gl.h:374 GL_NORMALIZE : constant := 16#ba1#; -- gl.h:375 GL_VIEWPORT : constant := 16#ba2#; -- gl.h:376 GL_MODELVIEW_STACK_DEPTH : constant := 16#ba3#; -- gl.h:377 GL_PROJECTION_STACK_DEPTH : constant := 16#ba4#; -- gl.h:378 GL_TEXTURE_STACK_DEPTH : constant := 16#ba5#; -- gl.h:379 GL_MODELVIEW_MATRIX : constant := 16#ba6#; -- gl.h:380 GL_PROJECTION_MATRIX : constant := 16#ba7#; -- gl.h:381 GL_TEXTURE_MATRIX : constant := 16#ba8#; -- gl.h:382 GL_ATTRIB_STACK_DEPTH : constant := 16#bb0#; -- gl.h:383 GL_ALPHA_TEST : constant := 16#bc0#; -- gl.h:384 GL_ALPHA_TEST_FUNC : constant := 16#bc1#; -- gl.h:385 GL_ALPHA_TEST_REF : constant := 16#bc2#; -- gl.h:386 GL_DITHER : constant := 16#bd0#; -- gl.h:387 GL_BLEND_DST : constant := 16#be0#; -- gl.h:388 GL_BLEND_SRC : constant := 16#be1#; -- gl.h:389 GL_BLEND : constant := 16#be2#; -- gl.h:390 GL_LOGIC_OP_MODE : constant := 16#bf0#; -- gl.h:391 GL_LOGIC_OP : constant := 16#bf1#; -- gl.h:392 GL_AUX_BUFFERS : constant := 16#c00#; -- gl.h:393 GL_DRAW_BUFFER : constant := 16#c01#; -- gl.h:394 GL_READ_BUFFER : constant := 16#c02#; -- gl.h:395 GL_SCISSOR_BOX : constant := 16#c10#; -- gl.h:396 GL_SCISSOR_TEST : constant := 16#c11#; -- gl.h:397 GL_INDEX_CLEAR_VALUE : constant := 16#c20#; -- gl.h:398 GL_INDEX_WRITEMASK : constant := 16#c21#; -- gl.h:399 GL_COLOR_CLEAR_VALUE : constant := 16#c22#; -- gl.h:400 GL_COLOR_WRITEMASK : constant := 16#c23#; -- gl.h:401 GL_INDEX_MODE : constant := 16#c30#; -- gl.h:402 GL_RGBA_MODE : constant := 16#c31#; -- gl.h:403 GL_DOUBLEBUFFER : constant := 16#c32#; -- gl.h:404 GL_STEREO : constant := 16#c33#; -- gl.h:405 GL_RENDER_MODE : constant := 16#c40#; -- gl.h:406 GL_PERSPECTIVE_CORRECTION_HINT : constant := 16#c50#; -- gl.h:407 GL_POINT_SMOOTH_HINT : constant := 16#c51#; -- gl.h:408 GL_LINE_SMOOTH_HINT : constant := 16#c52#; -- gl.h:409 GL_POLYGON_SMOOTH_HINT : constant := 16#c53#; -- gl.h:410 GL_FOG_HINT : constant := 16#c54#; -- gl.h:411 GL_TEXTURE_GEN_S : constant := 16#c60#; -- gl.h:412 GL_TEXTURE_GEN_T : constant := 16#c61#; -- gl.h:413 GL_TEXTURE_GEN_R : constant := 16#c62#; -- gl.h:414 GL_TEXTURE_GEN_Q : constant := 16#c63#; -- gl.h:415 GL_PIXEL_MAP_I_TO_I : constant := 16#c70#; -- gl.h:416 GL_PIXEL_MAP_S_TO_S : constant := 16#c71#; -- gl.h:417 GL_PIXEL_MAP_I_TO_R : constant := 16#c72#; -- gl.h:418 GL_PIXEL_MAP_I_TO_G : constant := 16#c73#; -- gl.h:419 GL_PIXEL_MAP_I_TO_B : constant := 16#c74#; -- gl.h:420 GL_PIXEL_MAP_I_TO_A : constant := 16#c75#; -- gl.h:421 GL_PIXEL_MAP_R_TO_R : constant := 16#c76#; -- gl.h:422 GL_PIXEL_MAP_G_TO_G : constant := 16#c77#; -- gl.h:423 GL_PIXEL_MAP_B_TO_B : constant := 16#c78#; -- gl.h:424 GL_PIXEL_MAP_A_TO_A : constant := 16#c79#; -- gl.h:425 GL_PIXEL_MAP_I_TO_I_SIZE : constant := 16#cb0#; -- gl.h:426 GL_PIXEL_MAP_S_TO_S_SIZE : constant := 16#cb1#; -- gl.h:427 GL_PIXEL_MAP_I_TO_R_SIZE : constant := 16#cb2#; -- gl.h:428 GL_PIXEL_MAP_I_TO_G_SIZE : constant := 16#cb3#; -- gl.h:429 GL_PIXEL_MAP_I_TO_B_SIZE : constant := 16#cb4#; -- gl.h:430 GL_PIXEL_MAP_I_TO_A_SIZE : constant := 16#cb5#; -- gl.h:431 GL_PIXEL_MAP_R_TO_R_SIZE : constant := 16#cb6#; -- gl.h:432 GL_PIXEL_MAP_G_TO_G_SIZE : constant := 16#cb7#; -- gl.h:433 GL_PIXEL_MAP_B_TO_B_SIZE : constant := 16#cb8#; -- gl.h:434 GL_PIXEL_MAP_A_TO_A_SIZE : constant := 16#cb9#; -- gl.h:435 GL_UNPACK_SWAP_BYTES : constant := 16#cf0#; -- gl.h:436 GL_UNPACK_LSB_FIRST : constant := 16#cf1#; -- gl.h:437 GL_UNPACK_ROW_LENGTH : constant := 16#cf2#; -- gl.h:438 GL_UNPACK_SKIP_ROWS : constant := 16#cf3#; -- gl.h:439 GL_UNPACK_SKIP_PIXELS : constant := 16#cf4#; -- gl.h:440 GL_UNPACK_ALIGNMENT : constant := 16#cf5#; -- gl.h:441 GL_PACK_SWAP_BYTES : constant := 16#d00#; -- gl.h:442 GL_PACK_LSB_FIRST : constant := 16#d01#; -- gl.h:443 GL_PACK_ROW_LENGTH : constant := 16#d02#; -- gl.h:444 GL_PACK_SKIP_ROWS : constant := 16#d03#; -- gl.h:445 GL_PACK_SKIP_PIXELS : constant := 16#d04#; -- gl.h:446 GL_PACK_ALIGNMENT : constant := 16#d05#; -- gl.h:447 GL_MAP_COLOR : constant := 16#d10#; -- gl.h:448 GL_MAP_STENCIL : constant := 16#d11#; -- gl.h:449 GL_INDEX_SHIFT : constant := 16#d12#; -- gl.h:450 GL_INDEX_OFFSET : constant := 16#d13#; -- gl.h:451 GL_RED_SCALE : constant := 16#d14#; -- gl.h:452 GL_RED_BIAS : constant := 16#d15#; -- gl.h:453 GL_ZOOM_X : constant := 16#d16#; -- gl.h:454 GL_ZOOM_Y : constant := 16#d17#; -- gl.h:455 GL_GREEN_SCALE : constant := 16#d18#; -- gl.h:456 GL_GREEN_BIAS : constant := 16#d19#; -- gl.h:457 GL_BLUE_SCALE : constant := 16#d1a#; -- gl.h:458 GL_BLUE_BIAS : constant := 16#d1b#; -- gl.h:459 GL_ALPHA_SCALE : constant := 16#d1c#; -- gl.h:460 GL_ALPHA_BIAS : constant := 16#d1d#; -- gl.h:461 GL_DEPTH_SCALE : constant := 16#d1e#; -- gl.h:462 GL_DEPTH_BIAS : constant := 16#d1f#; -- gl.h:463 GL_MAX_EVAL_ORDER : constant := 16#d30#; -- gl.h:464 GL_MAX_LIGHTS : constant := 16#d31#; -- gl.h:465 GL_MAX_CLIP_PLANES : constant := 16#d32#; -- gl.h:466 GL_MAX_TEXTURE_SIZE : constant := 16#d33#; -- gl.h:467 GL_MAX_PIXEL_MAP_TABLE : constant := 16#d34#; -- gl.h:468 GL_MAX_ATTRIB_STACK_DEPTH : constant := 16#d35#; -- gl.h:469 GL_MAX_MODELVIEW_STACK_DEPTH : constant := 16#d36#; -- gl.h:470 GL_MAX_NAME_STACK_DEPTH : constant := 16#d37#; -- gl.h:471 GL_MAX_PROJECTION_STACK_DEPTH : constant := 16#d38#; -- gl.h:472 GL_MAX_TEXTURE_STACK_DEPTH : constant := 16#d39#; -- gl.h:473 GL_MAX_VIEWPORT_DIMS : constant := 16#d3a#; -- gl.h:474 GL_SUBPIXEL_BITS : constant := 16#d50#; -- gl.h:475 GL_INDEX_BITS : constant := 16#d51#; -- gl.h:476 GL_RED_BITS : constant := 16#d52#; -- gl.h:477 GL_GREEN_BITS : constant := 16#d53#; -- gl.h:478 GL_BLUE_BITS : constant := 16#d54#; -- gl.h:479 GL_ALPHA_BITS : constant := 16#d55#; -- gl.h:480 GL_DEPTH_BITS : constant := 16#d56#; -- gl.h:481 GL_STENCIL_BITS : constant := 16#d57#; -- gl.h:482 GL_ACCUM_RED_BITS : constant := 16#d58#; -- gl.h:483 GL_ACCUM_GREEN_BITS : constant := 16#d59#; -- gl.h:484 GL_ACCUM_BLUE_BITS : constant := 16#d5a#; -- gl.h:485 GL_ACCUM_ALPHA_BITS : constant := 16#d5b#; -- gl.h:486 GL_NAME_STACK_DEPTH : constant := 16#d70#; -- gl.h:487 GL_AUTO_NORMAL : constant := 16#d80#; -- gl.h:488 GL_MAP1_COLOR_4 : constant := 16#d90#; -- gl.h:489 GL_MAP1_INDEX : constant := 16#d91#; -- gl.h:490 GL_MAP1_NORMAL : constant := 16#d92#; -- gl.h:491 GL_MAP1_TEXTURE_COORD_1 : constant := 16#d93#; -- gl.h:492 GL_MAP1_TEXTURE_COORD_2 : constant := 16#d94#; -- gl.h:493 GL_MAP1_TEXTURE_COORD_3 : constant := 16#d95#; -- gl.h:494 GL_MAP1_TEXTURE_COORD_4 : constant := 16#d96#; -- gl.h:495 GL_MAP1_VERTEX_3 : constant := 16#d97#; -- gl.h:496 GL_MAP1_VERTEX_4 : constant := 16#d98#; -- gl.h:497 GL_MAP2_COLOR_4 : constant := 16#db0#; -- gl.h:498 GL_MAP2_INDEX : constant := 16#db1#; -- gl.h:499 GL_MAP2_NORMAL : constant := 16#db2#; -- gl.h:500 GL_MAP2_TEXTURE_COORD_1 : constant := 16#db3#; -- gl.h:501 GL_MAP2_TEXTURE_COORD_2 : constant := 16#db4#; -- gl.h:502 GL_MAP2_TEXTURE_COORD_3 : constant := 16#db5#; -- gl.h:503 GL_MAP2_TEXTURE_COORD_4 : constant := 16#db6#; -- gl.h:504 GL_MAP2_VERTEX_3 : constant := 16#db7#; -- gl.h:505 GL_MAP2_VERTEX_4 : constant := 16#db8#; -- gl.h:506 GL_MAP1_GRID_DOMAIN : constant := 16#dd0#; -- gl.h:507 GL_MAP1_GRID_SEGMENTS : constant := 16#dd1#; -- gl.h:508 GL_MAP2_GRID_DOMAIN : constant := 16#dd2#; -- gl.h:509 GL_MAP2_GRID_SEGMENTS : constant := 16#dd3#; -- gl.h:510 GL_TEXTURE_1D : constant := 16#de0#; -- gl.h:511 GL_TEXTURE_2D : constant := 16#de1#; -- gl.h:512 GL_TEXTURE_WIDTH : constant := 16#1000#; -- gl.h:519 GL_TEXTURE_HEIGHT : constant := 16#1001#; -- gl.h:520 GL_TEXTURE_COMPONENTS : constant := 16#1003#; -- gl.h:521 GL_TEXTURE_BORDER_COLOR : constant := 16#1004#; -- gl.h:522 GL_TEXTURE_BORDER : constant := 16#1005#; -- gl.h:523 GL_DONT_CARE : constant := 16#1100#; -- gl.h:526 GL_FASTEST : constant := 16#1101#; -- gl.h:527 GL_NICEST : constant := 16#1102#; -- gl.h:528 GL_LIGHT0 : constant := 16#4000#; -- gl.h:543 GL_LIGHT1 : constant := 16#4001#; -- gl.h:544 GL_LIGHT2 : constant := 16#4002#; -- gl.h:545 GL_LIGHT3 : constant := 16#4003#; -- gl.h:546 GL_LIGHT4 : constant := 16#4004#; -- gl.h:547 GL_LIGHT5 : constant := 16#4005#; -- gl.h:548 GL_LIGHT6 : constant := 16#4006#; -- gl.h:549 GL_LIGHT7 : constant := 16#4007#; -- gl.h:550 GL_AMBIENT : constant := 16#1200#; -- gl.h:553 GL_DIFFUSE : constant := 16#1201#; -- gl.h:554 GL_SPECULAR : constant := 16#1202#; -- gl.h:555 GL_POSITION : constant := 16#1203#; -- gl.h:556 GL_SPOT_DIRECTION : constant := 16#1204#; -- gl.h:557 GL_SPOT_EXPONENT : constant := 16#1205#; -- gl.h:558 GL_SPOT_CUTOFF : constant := 16#1206#; -- gl.h:559 GL_CONSTANT_ATTENUATION : constant := 16#1207#; -- gl.h:560 GL_LINEAR_ATTENUATION : constant := 16#1208#; -- gl.h:561 GL_QUADRATIC_ATTENUATION : constant := 16#1209#; -- gl.h:562 GL_COMPILE : constant := 16#1300#; -- gl.h:565 GL_COMPILE_AND_EXECUTE : constant := 16#1301#; -- gl.h:566 GL_BYTE : constant := 16#1400#; -- gl.h:569 GL_UNSIGNED_BYTE : constant := 16#1401#; -- gl.h:570 GL_SHORT : constant := 16#1402#; -- gl.h:571 GL_UNSIGNED_SHORT : constant := 16#1403#; -- gl.h:572 GL_INT : constant := 16#1404#; -- gl.h:573 GL_UNSIGNED_INT : constant := 16#1405#; -- gl.h:574 GL_FLOAT : constant := 16#1406#; -- gl.h:575 GL_2_BYTES : constant := 16#1407#; -- gl.h:576 GL_3_BYTES : constant := 16#1408#; -- gl.h:577 GL_4_BYTES : constant := 16#1409#; -- gl.h:578 GL_CLEAR : constant := 16#1500#; -- gl.h:581 GL_AND : constant := 16#1501#; -- gl.h:582 GL_AND_REVERSE : constant := 16#1502#; -- gl.h:583 GL_COPY : constant := 16#1503#; -- gl.h:584 GL_AND_INVERTED : constant := 16#1504#; -- gl.h:585 GL_NOOP : constant := 16#1505#; -- gl.h:586 GL_XOR : constant := 16#1506#; -- gl.h:587 GL_OR : constant := 16#1507#; -- gl.h:588 GL_NOR : constant := 16#1508#; -- gl.h:589 GL_EQUIV : constant := 16#1509#; -- gl.h:590 GL_INVERT : constant := 16#150a#; -- gl.h:591 GL_OR_REVERSE : constant := 16#150b#; -- gl.h:592 GL_COPY_INVERTED : constant := 16#150c#; -- gl.h:593 GL_OR_INVERTED : constant := 16#150d#; -- gl.h:594 GL_NAND : constant := 16#150e#; -- gl.h:595 GL_SET : constant := 16#150f#; -- gl.h:596 GL_EMISSION : constant := 16#1600#; -- gl.h:624 GL_SHININESS : constant := 16#1601#; -- gl.h:625 GL_AMBIENT_AND_DIFFUSE : constant := 16#1602#; -- gl.h:626 GL_COLOR_INDEXES : constant := 16#1603#; -- gl.h:627 GL_MODELVIEW : constant := 16#1700#; -- gl.h:633 GL_PROJECTION : constant := 16#1701#; -- gl.h:634 GL_TEXTURE : constant := 16#1702#; -- gl.h:635 GL_COLOR : constant := 16#1800#; -- gl.h:647 GL_DEPTH : constant := 16#1801#; -- gl.h:648 GL_STENCIL : constant := 16#1802#; -- gl.h:649 GL_COLOR_INDEX : constant := 16#1900#; -- gl.h:652 GL_STENCIL_INDEX : constant := 16#1901#; -- gl.h:653 GL_DEPTH_COMPONENT : constant := 16#1902#; -- gl.h:654 GL_RED : constant := 16#1903#; -- gl.h:655 GL_GREEN : constant := 16#1904#; -- gl.h:656 GL_BLUE : constant := 16#1905#; -- gl.h:657 GL_ALPHA : constant := 16#1906#; -- gl.h:658 GL_RGB : constant := 16#1907#; -- gl.h:659 GL_RGBA : constant := 16#1908#; -- gl.h:660 GL_LUMINANCE : constant := 16#1909#; -- gl.h:661 GL_LUMINANCE_ALPHA : constant := 16#190a#; -- gl.h:662 GL_BITMAP : constant := 16#1a00#; -- gl.h:707 GL_POINT : constant := 16#1b00#; -- gl.h:717 GL_LINE : constant := 16#1b01#; -- gl.h:718 GL_FILL : constant := 16#1b02#; -- gl.h:719 GL_RENDER : constant := 16#1c00#; -- gl.h:736 GL_FEEDBACK : constant := 16#1c01#; -- gl.h:737 GL_SELECT : constant := 16#1c02#; -- gl.h:738 GL_FLAT : constant := 16#1d00#; -- gl.h:741 GL_SMOOTH : constant := 16#1d01#; -- gl.h:742 GL_KEEP : constant := 16#1e00#; -- gl.h:756 GL_REPLACE : constant := 16#1e01#; -- gl.h:757 GL_INCR : constant := 16#1e02#; -- gl.h:758 GL_DECR : constant := 16#1e03#; -- gl.h:759 GL_VENDOR : constant := 16#1f00#; -- gl.h:763 GL_RENDERER : constant := 16#1f01#; -- gl.h:764 GL_VERSION : constant := 16#1f02#; -- gl.h:765 GL_EXTENSIONS : constant := 16#1f03#; -- gl.h:766 GL_S : constant := 16#2000#; -- gl.h:769 GL_T : constant := 16#2001#; -- gl.h:770 GL_R : constant := 16#2002#; -- gl.h:771 GL_Q : constant := 16#2003#; -- gl.h:772 GL_MODULATE : constant := 16#2100#; -- gl.h:775 GL_DECAL : constant := 16#2101#; -- gl.h:776 GL_TEXTURE_ENV_MODE : constant := 16#2200#; -- gl.h:780 GL_TEXTURE_ENV_COLOR : constant := 16#2201#; -- gl.h:781 GL_TEXTURE_ENV : constant := 16#2300#; -- gl.h:784 GL_EYE_LINEAR : constant := 16#2400#; -- gl.h:787 GL_OBJECT_LINEAR : constant := 16#2401#; -- gl.h:788 GL_SPHERE_MAP : constant := 16#2402#; -- gl.h:789 GL_TEXTURE_GEN_MODE : constant := 16#2500#; -- gl.h:792 GL_OBJECT_PLANE : constant := 16#2501#; -- gl.h:793 GL_EYE_PLANE : constant := 16#2502#; -- gl.h:794 GL_NEAREST : constant := 16#2600#; -- gl.h:797 GL_LINEAR : constant := 16#2601#; -- gl.h:798 GL_NEAREST_MIPMAP_NEAREST : constant := 16#2700#; -- gl.h:803 GL_LINEAR_MIPMAP_NEAREST : constant := 16#2701#; -- gl.h:804 GL_NEAREST_MIPMAP_LINEAR : constant := 16#2702#; -- gl.h:805 GL_LINEAR_MIPMAP_LINEAR : constant := 16#2703#; -- gl.h:806 GL_TEXTURE_MAG_FILTER : constant := 16#2800#; -- gl.h:809 GL_TEXTURE_MIN_FILTER : constant := 16#2801#; -- gl.h:810 GL_TEXTURE_WRAP_S : constant := 16#2802#; -- gl.h:811 GL_TEXTURE_WRAP_T : constant := 16#2803#; -- gl.h:812 GL_CLAMP : constant := 16#2900#; -- gl.h:819 GL_REPEAT : constant := 16#2901#; -- gl.h:820 type GLenum is new Win32.UINT; -- gl.h:40 type GLboolean is new Win32.UCHAR; -- gl.h:41 type GLbitfield is new Win32.UINT; -- gl.h:42 type GLbyte is new Win32.CHAR; -- gl.h:43 type GLshort is new Win32.SHORT; -- gl.h:44 type GLint is new Win32.LONG; -- gl.h:45 type GLsizei is new Win32.LONG; -- gl.h:46 type GLubyte is new Win32.BYTE; -- gl.h:47 type GLushort is new Win32.USHORT; -- gl.h:48 type GLuint is new Win32.UINT; -- gl.h:49 type GLfloat is new Win32.FLOAT; -- gl.h:50 type GLclampf is new Win32.FLOAT; -- gl.h:51 type GLdouble is new Win32.DOUBLE; -- gl.h:52 type GLclampd is new Win32.DOUBLE; -- gl.h:53 type GLvoid is new Win32.VOID; -- gl.h:54 type PGLvoid is access all GLvoid; -- gl.h:932 type a_GLint is access all GLint; -- gl.h:846 type a_GLuint is access all GLuint; -- gl.h:852 type a_GLdouble is access all GLdouble; -- gl.h:838 type a_GLshort is access all GLshort; -- gl.h:848 type ac_GLint is access constant GLint; -- gl.h:846 type ac_GLuint is access constant GLuint; -- gl.h:852 type ac_GLfloat is access constant GLfloat; type ac_GLdouble is access constant GLdouble; -- gl.h:838 type ac_GLshort is access constant GLshort; -- gl.h:848 procedure glAccum( op : GLenum; value: GLfloat); -- gl.h:825 procedure glAlphaFunc( func: GLenum; ref : GLclampf); -- gl.h:826 procedure glBegin( mode: GLenum); -- gl.h:827 procedure glBitmap( width : GLsizei; height: GLsizei; xorig : GLfloat; yorig : GLfloat; xmove : GLfloat; ymove : GLfloat; bitmap: Win32.PCBYTE); -- gl.h:828 procedure glBlendFunc( sfactor: GLenum; dfactor: GLenum); -- gl.h:829 procedure glCallList( list: GLuint); -- gl.h:830 procedure glCallLists( n : GLsizei; c_type: GLenum; lists : Win32.PCVOID); -- gl.h:831 procedure glClear( mask: GLbitfield); -- gl.h:832 procedure glClearAccum( red : GLfloat; green: GLfloat; blue : GLfloat; alpha: GLfloat); -- gl.h:833 procedure glClearColor( red : GLclampf; green: GLclampf; blue : GLclampf; alpha: GLclampf); -- gl.h:834 procedure glClearDepth( depth: GLclampd); -- gl.h:835 procedure glClearIndex( c: GLfloat); -- gl.h:836 procedure glClearStencil( s: GLint); -- gl.h:837 procedure glClipPlane( plane : GLenum; equation: ac_GLdouble); -- gl.h:838 procedure glColor3b( red : GLbyte; green: GLbyte; blue : GLbyte); -- gl.h:839 procedure glColor3bv( v: Win32.PCSTR); -- gl.h:840 procedure glColor3d( red : GLdouble; green: GLdouble; blue : GLdouble); -- gl.h:841 procedure glColor3dv( v: ac_GLdouble); -- gl.h:842 procedure glColor3f( red : GLfloat; green: GLfloat; blue : GLfloat); -- gl.h:843 procedure glColor3fv( v: ac_GLfloat); -- gl.h:844 procedure glColor3i( red : GLint; green: GLint; blue : GLint); -- gl.h:845 procedure glColor3iv( v: ac_GLint); -- gl.h:846 procedure glColor3s( red : GLshort; green: GLshort; blue : GLshort); -- gl.h:847 procedure glColor3sv( v: ac_GLshort); -- gl.h:848 procedure glColor3ub( red : GLubyte; green: GLubyte; blue : GLubyte); -- gl.h:849 procedure glColor3ubv( v: Win32.PCBYTE); -- gl.h:850 procedure glColor3ui( red : GLuint; green: GLuint; blue : GLuint); -- gl.h:851 procedure glColor3uiv( v: ac_GLuint); -- gl.h:852 procedure glColor3us( red : GLushort; green: GLushort; blue : GLushort); -- gl.h:853 procedure glColor3usv( v: Win32.PCWSTR); -- gl.h:854 procedure glColor4b( red : GLbyte; green: GLbyte; blue : GLbyte; alpha: GLbyte); -- gl.h:855 procedure glColor4bv( v: Win32.PCSTR); -- gl.h:856 procedure glColor4d( red : GLdouble; green: GLdouble; blue : GLdouble; alpha: GLdouble); -- gl.h:857 procedure glColor4dv( v: ac_GLdouble); -- gl.h:858 procedure glColor4f( red : GLfloat; green: GLfloat; blue : GLfloat; alpha: GLfloat); -- gl.h:859 procedure glColor4fv( v: ac_GLfloat); -- gl.h:860 procedure glColor4i( red : GLint; green: GLint; blue : GLint; alpha: GLint); -- gl.h:861 procedure glColor4iv( v: ac_GLuint); -- gl.h:862 procedure glColor4s( red : GLshort; green: GLshort; blue : GLshort; alpha: GLshort); -- gl.h:863 procedure glColor4sv( v: ac_GLshort); -- gl.h:864 procedure glColor4ub( red : GLubyte; green: GLubyte; blue : GLubyte; alpha: GLubyte); -- gl.h:865 procedure glColor4ubv( v: Win32.PCBYTE); -- gl.h:866 procedure glColor4ui( red : GLuint; green: GLuint; blue : GLuint; alpha: GLuint); -- gl.h:867 procedure glColor4uiv( v: ac_GLint); -- gl.h:868 procedure glColor4us( red : GLushort; green: GLushort; blue : GLushort; alpha: GLushort); -- gl.h:869 procedure glColor4usv( v: Win32.PCWSTR); -- gl.h:870 procedure glColorMask( red : GLboolean; green: GLboolean; blue : GLboolean; alpha: GLboolean); -- gl.h:871 procedure glColorMaterial( face: GLenum; mode: GLenum); -- gl.h:872 procedure glCopyPixels( x : GLint; y : GLint; width : GLsizei; height: GLsizei; c_type: GLenum); -- gl.h:873 procedure glCullFace( mode: GLenum); -- gl.h:874 procedure glDeleteLists( list : GLuint; c_range: GLsizei); -- gl.h:875 procedure glDepthFunc( func: GLenum); -- gl.h:876 procedure glDepthMask( flag: GLboolean); -- gl.h:877 procedure glDepthRange( zNear: GLclampd; zFar : GLclampd); -- gl.h:878 procedure glDisable( cap: GLenum); -- gl.h:879 procedure glDrawBuffer( mode: GLenum); -- gl.h:880 procedure glDrawPixels( width : GLsizei; height: GLsizei; format: GLenum; c_type: GLenum; pixels: Win32.PCVOID); -- gl.h:881 procedure glEdgeFlag( flag: GLboolean); -- gl.h:882 procedure glEdgeFlagv( flag: Win32.PCBYTE); -- gl.h:883 procedure glEnable( cap: GLenum); -- gl.h:884 procedure glEnd; -- gl.h:885 procedure glEndList; -- gl.h:886 procedure glEvalCoord1d( u: GLdouble); -- gl.h:887 procedure glEvalCoord1dv( u: ac_GLdouble); -- gl.h:888 procedure glEvalCoord1f( u: GLfloat); -- gl.h:889 procedure glEvalCoord1fv( u: ac_GLfloat); -- gl.h:890 procedure glEvalCoord2d( u: GLdouble; v: GLdouble); -- gl.h:891 procedure glEvalCoord2dv( u: ac_GLdouble); -- gl.h:892 procedure glEvalCoord2f( u: GLfloat; v: GLfloat); -- gl.h:893 procedure glEvalCoord2fv( u: ac_GLfloat); -- gl.h:894 procedure glEvalMesh1( mode: GLenum; i1 : GLint; i2 : GLint); -- gl.h:895 procedure glEvalMesh2( mode: GLenum; i1 : GLint; i2 : GLint; j1 : GLint; j2 : GLint); -- gl.h:896 procedure glEvalPoint1( i: GLint); -- gl.h:897 procedure glEvalPoint2( i: GLint; j: GLint); -- gl.h:898 procedure glFeedbackBuffer( size : GLsizei; c_type: GLenum; buffer: access GLFloat); -- gl.h:899 procedure glFinish; -- gl.h:900 procedure glFlush; -- gl.h:901 procedure glFogf( pname: GLenum; param: GLfloat); -- gl.h:902 procedure glFogfv( pname : GLenum; params: ac_GLfloat); -- gl.h:903 procedure glFogi( pname: GLenum; param: GLint); -- gl.h:904 procedure glFogiv( pname : GLenum; params: ac_GLint); -- gl.h:905 procedure glFrontFace( mode: GLenum); -- gl.h:906 procedure glFrustum( left : GLdouble; right : GLdouble; bottom: GLdouble; top : GLdouble; zNear : GLdouble; zFar : GLdouble); -- gl.h:907 function glGenLists( c_range: GLsizei) return GLuint; -- gl.h:908 procedure glGetBooleanv( pname : GLenum; params: access GLboolean); -- gl.h:909 procedure glGetClipPlane( plane : GLenum; equation: access GLdouble); -- gl.h:910 procedure glGetDoublev( pname : GLenum; params: access GLdouble); -- gl.h:911 function glGetError return GLenum; -- gl.h:912 procedure glGetFloatv( pname : GLenum; params: access GLfloat); -- gl.h:913 procedure glGetIntegerv( pname : GLenum; params: access GLint); -- gl.h:914 procedure glGetLightfv( light : GLenum; pname : GLenum; params: access GLfloat); -- gl.h:915 procedure glGetLightiv( light : GLenum; pname : GLenum; params: access GLint); -- gl.h:916 procedure glGetMapdv( target: GLenum; query : GLenum; v : access GLdouble); -- gl.h:917 procedure glGetMapfv( target: GLenum; query : GLenum; v : access GLfloat); -- gl.h:918 procedure glGetMapiv( target: GLenum; query : GLenum; v : access GLint); -- gl.h:919 procedure glGetMaterialfv( face : GLenum; pname : GLenum; params: access GLfloat); -- gl.h:920 procedure glGetMaterialiv( face : GLenum; pname : GLenum; params: access GLint); -- gl.h:921 procedure glGetPixelMapfv( map : GLenum; values: access GLfloat); -- gl.h:922 procedure glGetPixelMapuiv( map : GLenum; values: access GLuint); -- gl.h:923 procedure glGetPixelMapusv( map : GLenum; values: Win32.PWSTR); -- gl.h:924 procedure glGetPolygonStipple( mask: access GLubyte); -- gl.h:925 function glGetString( name: GLenum) return Win32.PCBYTE; -- gl.h:926 procedure glGetTexEnvfv( target: GLenum; pname : GLenum; params: access GLfloat); -- gl.h:927 procedure glGetTexEnviv( target: GLenum; pname : GLenum; params: access GLint); -- gl.h:928 procedure glGetTexGendv( coord : GLenum; pname : GLenum; params: access GLdouble); -- gl.h:929 procedure glGetTexGenfv( coord : GLenum; pname : GLenum; params: access GLfloat); -- gl.h:930 procedure glGetTexGeniv( coord : GLenum; pname : GLenum; params: access GLint); -- gl.h:931 procedure glGetTexImage( target: GLenum; level : GLint; format: GLenum; c_type: GLenum; pixels: PGLvoid); -- gl.h:932 procedure glGetTexLevelParameterfv( target: GLenum; level : GLint; pname : GLenum; params: access GLfloat); -- gl.h:933 procedure glGetTexLevelParameteriv( target: GLenum; level : GLint; pname : GLenum; params: access GLint); -- gl.h:934 procedure glGetTexParameterfv( target: GLenum; pname : GLenum; params: access GLfloat); -- gl.h:935 procedure glGetTexParameteriv( target: GLenum; pname : GLenum; params: access GLint); -- gl.h:936 procedure glHint( target: GLenum; mode : GLenum); -- gl.h:937 procedure glIndexMask( mask: GLuint); -- gl.h:938 procedure glIndexd( c: GLdouble); -- gl.h:939 procedure glIndexdv( c: ac_GLdouble); -- gl.h:940 procedure glIndexf( c: GLfloat); -- gl.h:941 procedure glIndexfv( c: ac_GLfloat); -- gl.h:942 procedure glIndexi( c: GLint); -- gl.h:943 procedure glIndexiv( c: ac_GLuint); -- gl.h:944 procedure glIndexs( c: GLshort); -- gl.h:945 procedure glIndexsv( c: ac_GLshort); -- gl.h:946 procedure glInitNames; -- gl.h:947 function glIsEnabled( cap: GLenum) return GLboolean; -- gl.h:948 function glIsList( list: GLuint) return GLboolean; -- gl.h:949 procedure glLightModelf( pname: GLenum; param: GLfloat); -- gl.h:950 procedure glLightModelfv( pname : GLenum; params: ac_GLfloat); -- gl.h:951 procedure glLightModeli( pname: GLenum; param: GLint); -- gl.h:952 procedure glLightModeliv( pname : GLenum; params: ac_GLuint); -- gl.h:953 procedure glLightf( light: GLenum; pname: GLenum; param: GLfloat); -- gl.h:954 procedure glLightfv( light : GLenum; pname : GLenum; params: ac_GLfloat); -- gl.h:955 procedure glLighti( light: GLenum; pname: GLenum; param: GLint); -- gl.h:956 procedure glLightiv( light : GLenum; pname : GLenum; params: ac_GLuint); -- gl.h:957 procedure glLineStipple( factor : GLint; pattern: GLushort); -- gl.h:958 procedure glLineWidth( width: GLfloat); -- gl.h:959 procedure glListBase( base: GLuint); -- gl.h:960 procedure glLoadIdentity; -- gl.h:961 procedure glLoadMatrixd( m: ac_GLdouble); -- gl.h:962 procedure glLoadMatrixf( m: ac_GLfloat); -- gl.h:963 procedure glLoadName( name: GLuint); -- gl.h:964 procedure glLogicOp( opcode: GLenum); -- gl.h:965 procedure glMap1d( target: GLenum; u1 : GLdouble; u2 : GLdouble; stride: GLint; order : GLint; points: ac_GLdouble); -- gl.h:966 procedure glMap1f( target: GLenum; u1 : GLfloat; u2 : GLfloat; stride: GLint; order : GLint; points: ac_GLfloat); -- gl.h:967 procedure glMap2d( target : GLenum; u1 : GLdouble; u2 : GLdouble; ustride: GLint; uorder : GLint; v1 : GLdouble; v2 : GLdouble; vstride: GLint; vorder : GLint; points : ac_GLdouble); -- gl.h:968 procedure glMap2f( target : GLenum; u1 : GLfloat; u2 : GLfloat; ustride: GLint; uorder : GLint; v1 : GLfloat; v2 : GLfloat; vstride: GLint; vorder : GLint; points : ac_GLfloat); -- gl.h:969 procedure glMapGrid1d( un: GLint; u1: GLdouble; u2: GLdouble); -- gl.h:970 procedure glMapGrid1f( un: GLint; u1: GLfloat; u2: GLfloat); -- gl.h:971 procedure glMapGrid2d( un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble); -- gl.h:972 procedure glMapGrid2f( un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint; v1: GLfloat; v2: GLfloat); -- gl.h:973 procedure glMaterialf( face : GLenum; pname: GLenum; param: GLfloat); -- gl.h:974 procedure glMaterialfv( face : GLenum; pname : GLenum; params: ac_GLfloat); -- gl.h:975 procedure glMateriali( face : GLenum; pname: GLenum; param: GLint); -- gl.h:976 procedure glMaterialiv( face : GLenum; pname : GLenum; params: ac_GLint); -- gl.h:977 procedure glMatrixMode( mode: GLenum); -- gl.h:978 procedure glMultMatrixd( m: ac_GLdouble); -- gl.h:979 procedure glMultMatrixf( m: ac_GLfloat); -- gl.h:980 procedure glNewList( list: GLuint; mode: GLenum); -- gl.h:981 procedure glNormal3b( nx: GLbyte; ny: GLbyte; nz: GLbyte); -- gl.h:982 procedure glNormal3bv( v: Win32.PCSTR); -- gl.h:983 procedure glNormal3d( nx: GLdouble; ny: GLdouble; nz: GLdouble); -- gl.h:984 procedure glNormal3dv( v: ac_GLdouble); -- gl.h:985 procedure glNormal3f( nx: GLfloat; ny: GLfloat; nz: GLfloat); -- gl.h:986 procedure glNormal3fv( v: ac_GLfloat); -- gl.h:987 procedure glNormal3i( nx: GLint; ny: GLint; nz: GLint); -- gl.h:988 procedure glNormal3iv( v: ac_GLint); -- gl.h:989 procedure glNormal3s( nx: GLshort; ny: GLshort; nz: GLshort); -- gl.h:990 procedure glNormal3sv( v: ac_GLshort); -- gl.h:991 procedure glOrtho( left : GLdouble; right : GLdouble; bottom: GLdouble; top : GLdouble; zNear : GLdouble; zFar : GLdouble); -- gl.h:992 procedure glPassThrough( token: GLfloat); -- gl.h:993 procedure glPixelMapfv( map : GLenum; mapsize: GLint; values : ac_GLfloat); -- gl.h:994 procedure glPixelMapuiv( map : GLenum; mapsize: GLint; values : ac_GLint); -- gl.h:995 procedure glPixelMapusv( map : GLenum; mapsize: GLint; values : Win32.PCWSTR); -- gl.h:996 procedure glPixelStoref( pname: GLenum; param: GLfloat); -- gl.h:997 procedure glPixelStorei( pname: GLenum; param: GLint); -- gl.h:998 procedure glPixelTransferf( pname: GLenum; param: GLfloat); -- gl.h:999 procedure glPixelTransferi( pname: GLenum; param: GLint); -- gl.h:1000 procedure glPixelZoom( xfactor: GLfloat; yfactor: GLfloat); -- gl.h:1001 procedure glPointSize( size: GLfloat); -- gl.h:1002 procedure glPolygonMode( face: GLenum; mode: GLenum); -- gl.h:1003 procedure glPolygonStipple( mask: Win32.PCBYTE); -- gl.h:1004 procedure glPopAttrib; -- gl.h:1005 procedure glPopMatrix; -- gl.h:1006 procedure glPopName; -- gl.h:1007 procedure glPushAttrib( mask: GLbitfield); -- gl.h:1008 procedure glPushMatrix; -- gl.h:1009 procedure glPushName( name: GLuint); -- gl.h:1010 procedure glRasterPos2d( x: GLdouble; y: GLdouble); -- gl.h:1011 procedure glRasterPos2dv( v: ac_GLdouble); -- gl.h:1012 procedure glRasterPos2f( x: GLfloat; y: GLfloat); -- gl.h:1013 procedure glRasterPos2fv( v: ac_GLfloat); -- gl.h:1014 procedure glRasterPos2i( x: GLint; y: GLint); -- gl.h:1015 procedure glRasterPos2iv( v: ac_GLint); -- gl.h:1016 procedure glRasterPos2s( x: GLshort; y: GLshort); -- gl.h:1017 procedure glRasterPos2sv( v: ac_GLshort); -- gl.h:1018 procedure glRasterPos3d( x: GLdouble; y: GLdouble; z: GLdouble); -- gl.h:1019 procedure glRasterPos3dv( v: ac_GLdouble); -- gl.h:1020 procedure glRasterPos3f( x: GLfloat; y: GLfloat; z: GLfloat); -- gl.h:1021 procedure glRasterPos3fv( v: ac_GLfloat); -- gl.h:1022 procedure glRasterPos3i( x: GLint; y: GLint; z: GLint); -- gl.h:1023 procedure glRasterPos3iv( v: ac_GLint); -- gl.h:1024 procedure glRasterPos3s( x: GLshort; y: GLshort; z: GLshort); -- gl.h:1025 procedure glRasterPos3sv( v: ac_GLshort); -- gl.h:1026 procedure glRasterPos4d( x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); -- gl.h:1027 procedure glRasterPos4dv( v: ac_GLdouble); -- gl.h:1028 procedure glRasterPos4f( x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); -- gl.h:1029 procedure glRasterPos4fv( v: ac_GLfloat); -- gl.h:1030 procedure glRasterPos4i( x: GLint; y: GLint; z: GLint; w: GLint); -- gl.h:1031 procedure glRasterPos4iv( v: ac_GLint); -- gl.h:1032 procedure glRasterPos4s( x: GLshort; y: GLshort; z: GLshort; w: GLshort); -- gl.h:1033 procedure glRasterPos4sv( v: ac_GLshort); -- gl.h:1034 procedure glReadBuffer( mode: GLenum); -- gl.h:1035 procedure glReadPixels( x : GLint; y : GLint; width : GLsizei; height: GLsizei; format: GLenum; c_type: GLenum; pixels: PGLvoid); -- gl.h:1036 procedure glRectd( x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble); -- gl.h:1037 procedure glRectdv( v1: ac_GLdouble; v2: ac_GLdouble); -- gl.h:1038 procedure glRectf( x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat); -- gl.h:1039 procedure glRectfv( v1: ac_GLfloat; v2: ac_GLfloat); -- gl.h:1040 procedure glRecti( x1: GLint; y1: GLint; x2: GLint; y2: GLint); -- gl.h:1041 procedure glRectiv( v1: ac_GLint; v2: ac_GLint); -- gl.h:1042 procedure glRects( x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort); -- gl.h:1043 procedure glRectsv( v1: ac_GLshort; v2: ac_GLshort); -- gl.h:1044 function glRenderMode( mode: GLenum) return GLint; -- gl.h:1045 procedure glRotated( angle: GLdouble; x : GLdouble; y : GLdouble; z : GLdouble); -- gl.h:1046 procedure glRotatef( angle: GLfloat; x : GLfloat; y : GLfloat; z : GLfloat); -- gl.h:1047 procedure glScaled( x: GLdouble; y: GLdouble; z: GLdouble); -- gl.h:1048 procedure glScalef( x: GLfloat; y: GLfloat; z: GLfloat); -- gl.h:1049 procedure glScissor( x : GLint; y : GLint; width : GLsizei; height: GLsizei); -- gl.h:1050 procedure glSelectBuffer( size : GLsizei; buffer: access GLuint); -- gl.h:1051 procedure glShadeModel( mode: GLenum); -- gl.h:1052 procedure glStencilFunc( func: GLenum; ref : GLint; mask: GLuint); -- gl.h:1053 procedure glStencilMask( mask: GLuint); -- gl.h:1054 procedure glStencilOp( fail : GLenum; zfail: GLenum; zpass: GLenum); -- gl.h:1055 procedure glTexCoord1d( s: GLdouble); -- gl.h:1056 procedure glTexCoord1dv( v: ac_GLdouble); -- gl.h:1057 procedure glTexCoord1f( s: GLfloat); -- gl.h:1058 procedure glTexCoord1fv( v: ac_GLfloat); -- gl.h:1059 procedure glTexCoord1i( s: GLint); -- gl.h:1060 procedure glTexCoord1iv( v: ac_GLint); -- gl.h:1061 procedure glTexCoord1s( s: GLshort); -- gl.h:1062 procedure glTexCoord1sv( v: ac_GLshort); -- gl.h:1063 procedure glTexCoord2d( s: GLdouble; t: GLdouble); -- gl.h:1064 procedure glTexCoord2dv( v: ac_GLdouble); -- gl.h:1065 procedure glTexCoord2f( s: GLfloat; t: GLfloat); -- gl.h:1066 procedure glTexCoord2fv( v: ac_GLfloat); -- gl.h:1067 procedure glTexCoord2i( s: GLint; t: GLint); -- gl.h:1068 procedure glTexCoord2iv( v: ac_GLint); -- gl.h:1069 procedure glTexCoord2s( s: GLshort; t: GLshort); -- gl.h:1070 procedure glTexCoord2sv( v: ac_GLshort); -- gl.h:1071 procedure glTexCoord3d( s: GLdouble; t: GLdouble; r: GLdouble); -- gl.h:1072 procedure glTexCoord3dv( v: ac_GLdouble); -- gl.h:1073 procedure glTexCoord3f( s: GLfloat; t: GLfloat; r: GLfloat); -- gl.h:1074 procedure glTexCoord3fv( v: ac_GLfloat); -- gl.h:1075 procedure glTexCoord3i( s: GLint; t: GLint; r: GLint); -- gl.h:1076 procedure glTexCoord3iv( v: ac_GLint); -- gl.h:1077 procedure glTexCoord3s( s: GLshort; t: GLshort; r: GLshort); -- gl.h:1078 procedure glTexCoord3sv( v: ac_GLshort); -- gl.h:1079 procedure glTexCoord4d( s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble); -- gl.h:1080 procedure glTexCoord4dv( v: ac_GLdouble); -- gl.h:1081 procedure glTexCoord4f( s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat); -- gl.h:1082 procedure glTexCoord4fv( v: ac_GLfloat); -- gl.h:1083 procedure glTexCoord4i( s: GLint; t: GLint; r: GLint; q: GLint); -- gl.h:1084 procedure glTexCoord4iv( v: ac_GLint); -- gl.h:1085 procedure glTexCoord4s( s: GLshort; t: GLshort; r: GLshort; q: GLshort); -- gl.h:1086 procedure glTexCoord4sv( v: ac_GLshort); -- gl.h:1087 procedure glTexEnvf( target: GLenum; pname : GLenum; param : GLfloat); -- gl.h:1088 procedure glTexEnvfv( target: GLenum; pname : GLenum; params: ac_GLfloat); -- gl.h:1089 procedure glTexEnvi( target: GLenum; pname : GLenum; param : GLint); -- gl.h:1090 procedure glTexEnviv( target: GLenum; pname : GLenum; params: ac_GLint); -- gl.h:1091 procedure glTexGend( coord: GLenum; pname: GLenum; param: GLdouble); -- gl.h:1092 procedure glTexGendv( coord : GLenum; pname : GLenum; params: ac_GLdouble); -- gl.h:1093 procedure glTexGenf( coord: GLenum; pname: GLenum; param: GLfloat); -- gl.h:1094 procedure glTexGenfv( coord : GLenum; pname : GLenum; params: ac_GLfloat); -- gl.h:1095 procedure glTexGeni( coord: GLenum; pname: GLenum; param: GLint); -- gl.h:1096 procedure glTexGeniv( coord : GLenum; pname : GLenum; params: ac_GLint); -- gl.h:1097 procedure glTexImage1D( target : GLenum; level : GLint; components: GLint; width : GLsizei; border : GLint; format : GLenum; c_type : GLenum; pixels : Win32.PCVOID); -- gl.h:1098 procedure glTexImage2D( target : GLenum; level : GLint; components: GLint; width : GLsizei; height : GLsizei; border : GLint; format : GLenum; c_type : GLenum; pixels : Win32.PCVOID); -- gl.h:1099 procedure glTexParameterf( target: GLenum; pname : GLenum; param : GLfloat); -- gl.h:1100 procedure glTexParameterfv( target: GLenum; pname : GLenum; params: ac_GLfloat); -- gl.h:1101 procedure glTexParameteri( target: GLenum; pname : GLenum; param : GLint); -- gl.h:1102 procedure glTexParameteriv( target: GLenum; pname : GLenum; params: ac_GLint); -- gl.h:1103 procedure glTranslated( x: GLdouble; y: GLdouble; z: GLdouble); -- gl.h:1104 procedure glTranslatef( x: GLfloat; y: GLfloat; z: GLfloat); -- gl.h:1105 procedure glVertex2d( x: GLdouble; y: GLdouble); -- gl.h:1106 procedure glVertex2dv( v: ac_GLdouble); -- gl.h:1107 procedure glVertex2f( x: GLfloat; y: GLfloat); -- gl.h:1108 procedure glVertex2fv( v: ac_GLfloat); -- gl.h:1109 procedure glVertex2i( x: GLint; y: GLint); -- gl.h:1110 procedure glVertex2iv( v: ac_GLint); -- gl.h:1111 procedure glVertex2s( x: GLshort; y: GLshort); -- gl.h:1112 procedure glVertex2sv( v: ac_GLshort); -- gl.h:1113 procedure glVertex3d( x: GLdouble; y: GLdouble; z: GLdouble); -- gl.h:1114 procedure glVertex3dv( v: ac_GLdouble); -- gl.h:1115 procedure glVertex3f( x: GLfloat; y: GLfloat; z: GLfloat); -- gl.h:1116 procedure glVertex3fv( v: ac_GLfloat); -- gl.h:1117 procedure glVertex3i( x: GLint; y: GLint; z: GLint); -- gl.h:1118 procedure glVertex3iv( v: ac_GLint); -- gl.h:1119 procedure glVertex3s( x: GLshort; y: GLshort; z: GLshort); -- gl.h:1120 procedure glVertex3sv( v: ac_GLshort); -- gl.h:1121 procedure glVertex4d( x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble); -- gl.h:1122 procedure glVertex4dv( v: ac_GLdouble); -- gl.h:1123 procedure glVertex4f( x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat); -- gl.h:1124 procedure glVertex4fv( v: ac_GLfloat); -- gl.h:1125 procedure glVertex4i( x: GLint; y: GLint; z: GLint; w: GLint); -- gl.h:1126 procedure glVertex4iv( v: ac_GLint); -- gl.h:1127 procedure glVertex4s( x: GLshort; y: GLshort; z: GLshort; w: GLshort); -- gl.h:1128 procedure glVertex4sv( v: ac_GLshort); -- gl.h:1129 procedure glViewport( x : GLint; y : GLint; width : GLsizei; height: GLsizei); -- gl.h:1130 private pragma Import(Stdcall, glAccum, "glAccum"); -- gl.h:825 pragma Import(Stdcall, glAlphaFunc, "glAlphaFunc"); -- gl.h:826 pragma Import(Stdcall, glBegin, "glBegin"); -- gl.h:827 pragma Import(Stdcall, glBitmap, "glBitmap"); -- gl.h:828 pragma Import(Stdcall, glBlendFunc, "glBlendFunc"); -- gl.h:829 pragma Import(Stdcall, glCallList, "glCallList"); -- gl.h:830 pragma Import(Stdcall, glCallLists, "glCallLists"); -- gl.h:831 pragma Import(Stdcall, glClear, "glClear"); -- gl.h:832 pragma Import(Stdcall, glClearAccum, "glClearAccum"); -- gl.h:833 pragma Import(Stdcall, glClearColor, "glClearColor"); -- gl.h:834 pragma Import(Stdcall, glClearDepth, "glClearDepth"); -- gl.h:835 pragma Import(Stdcall, glClearIndex, "glClearIndex"); -- gl.h:836 pragma Import(Stdcall, glClearStencil, "glClearStencil"); -- gl.h:837 pragma Import(Stdcall, glClipPlane, "glClipPlane"); -- gl.h:838 pragma Import(Stdcall, glColor3b, "glColor3b"); -- gl.h:839 pragma Import(Stdcall, glColor3bv, "glColor3bv"); -- gl.h:840 pragma Import(Stdcall, glColor3d, "glColor3d"); -- gl.h:841 pragma Import(Stdcall, glColor3dv, "glColor3dv"); -- gl.h:842 pragma Import(Stdcall, glColor3f, "glColor3f"); -- gl.h:843 pragma Import(Stdcall, glColor3fv, "glColor3fv"); -- gl.h:844 pragma Import(Stdcall, glColor3i, "glColor3i"); -- gl.h:845 pragma Import(Stdcall, glColor3iv, "glColor3iv"); -- gl.h:846 pragma Import(Stdcall, glColor3s, "glColor3s"); -- gl.h:847 pragma Import(Stdcall, glColor3sv, "glColor3sv"); -- gl.h:848 pragma Import(Stdcall, glColor3ub, "glColor3ub"); -- gl.h:849 pragma Import(Stdcall, glColor3ubv, "glColor3ubv"); -- gl.h:850 pragma Import(Stdcall, glColor3ui, "glColor3ui"); -- gl.h:851 pragma Import(Stdcall, glColor3uiv, "glColor3uiv"); -- gl.h:852 pragma Import(Stdcall, glColor3us, "glColor3us"); -- gl.h:853 pragma Import(Stdcall, glColor3usv, "glColor3usv"); -- gl.h:854 pragma Import(Stdcall, glColor4b, "glColor4b"); -- gl.h:855 pragma Import(Stdcall, glColor4bv, "glColor4bv"); -- gl.h:856 pragma Import(Stdcall, glColor4d, "glColor4d"); -- gl.h:857 pragma Import(Stdcall, glColor4dv, "glColor4dv"); -- gl.h:858 pragma Import(Stdcall, glColor4f, "glColor4f"); -- gl.h:859 pragma Import(Stdcall, glColor4fv, "glColor4fv"); -- gl.h:860 pragma Import(Stdcall, glColor4i, "glColor4i"); -- gl.h:861 pragma Import(Stdcall, glColor4iv, "glColor4iv"); -- gl.h:862 pragma Import(Stdcall, glColor4s, "glColor4s"); -- gl.h:863 pragma Import(Stdcall, glColor4sv, "glColor4sv"); -- gl.h:864 pragma Import(Stdcall, glColor4ub, "glColor4ub"); -- gl.h:865 pragma Import(Stdcall, glColor4ubv, "glColor4ubv"); -- gl.h:866 pragma Import(Stdcall, glColor4ui, "glColor4ui"); -- gl.h:867 pragma Import(Stdcall, glColor4uiv, "glColor4uiv"); -- gl.h:868 pragma Import(Stdcall, glColor4us, "glColor4us"); -- gl.h:869 pragma Import(Stdcall, glColor4usv, "glColor4usv"); -- gl.h:870 pragma Import(Stdcall, glColorMask, "glColorMask"); -- gl.h:871 pragma Import(Stdcall, glColorMaterial, "glColorMaterial"); -- gl.h:872 pragma Import(Stdcall, glCopyPixels, "glCopyPixels"); -- gl.h:873 pragma Import(Stdcall, glCullFace, "glCullFace"); -- gl.h:874 pragma Import(Stdcall, glDeleteLists, "glDeleteLists"); -- gl.h:875 pragma Import(Stdcall, glDepthFunc, "glDepthFunc"); -- gl.h:876 pragma Import(Stdcall, glDepthMask, "glDepthMask"); -- gl.h:877 pragma Import(Stdcall, glDepthRange, "glDepthRange"); -- gl.h:878 pragma Import(Stdcall, glDisable, "glDisable"); -- gl.h:879 pragma Import(Stdcall, glDrawBuffer, "glDrawBuffer"); -- gl.h:880 pragma Import(Stdcall, glDrawPixels, "glDrawPixels"); -- gl.h:881 pragma Import(Stdcall, glEdgeFlag, "glEdgeFlag"); -- gl.h:882 pragma Import(Stdcall, glEdgeFlagv, "glEdgeFlagv"); -- gl.h:883 pragma Import(Stdcall, glEnable, "glEnable"); -- gl.h:884 pragma Import(Stdcall, glEnd, "glEnd"); -- gl.h:885 pragma Import(Stdcall, glEndList, "glEndList"); -- gl.h:886 pragma Import(Stdcall, glEvalCoord1d, "glEvalCoord1d"); -- gl.h:887 pragma Import(Stdcall, glEvalCoord1dv, "glEvalCoord1dv"); -- gl.h:888 pragma Import(Stdcall, glEvalCoord1f, "glEvalCoord1f"); -- gl.h:889 pragma Import(Stdcall, glEvalCoord1fv, "glEvalCoord1fv"); -- gl.h:890 pragma Import(Stdcall, glEvalCoord2d, "glEvalCoord2d"); -- gl.h:891 pragma Import(Stdcall, glEvalCoord2dv, "glEvalCoord2dv"); -- gl.h:892 pragma Import(Stdcall, glEvalCoord2f, "glEvalCoord2f"); -- gl.h:893 pragma Import(Stdcall, glEvalCoord2fv, "glEvalCoord2fv"); -- gl.h:894 pragma Import(Stdcall, glEvalMesh1, "glEvalMesh1"); -- gl.h:895 pragma Import(Stdcall, glEvalMesh2, "glEvalMesh2"); -- gl.h:896 pragma Import(Stdcall, glEvalPoint1, "glEvalPoint1"); -- gl.h:897 pragma Import(Stdcall, glEvalPoint2, "glEvalPoint2"); -- gl.h:898 pragma Import(Stdcall, glFeedbackBuffer, "glFeedbackBuffer"); -- gl.h:899 pragma Import(Stdcall, glFinish, "glFinish"); -- gl.h:900 pragma Import(Stdcall, glFlush, "glFlush"); -- gl.h:901 pragma Import(Stdcall, glFogf, "glFogf"); -- gl.h:902 pragma Import(Stdcall, glFogfv, "glFogfv"); -- gl.h:903 pragma Import(Stdcall, glFogi, "glFogi"); -- gl.h:904 pragma Import(Stdcall, glFogiv, "glFogiv"); -- gl.h:905 pragma Import(Stdcall, glFrontFace, "glFrontFace"); -- gl.h:906 pragma Import(Stdcall, glFrustum, "glFrustum"); -- gl.h:907 pragma Import(Stdcall, glGenLists, "glGenLists"); -- gl.h:908 pragma Import(Stdcall, glGetBooleanv, "glGetBooleanv"); -- gl.h:909 pragma Import(Stdcall, glGetClipPlane, "glGetClipPlane"); -- gl.h:910 pragma Import(Stdcall, glGetDoublev, "glGetDoublev"); -- gl.h:911 pragma Import(Stdcall, glGetError, "glGetError"); -- gl.h:912 pragma Import(Stdcall, glGetFloatv, "glGetFloatv"); -- gl.h:913 pragma Import(Stdcall, glGetIntegerv, "glGetIntegerv"); -- gl.h:914 pragma Import(Stdcall, glGetLightfv, "glGetLightfv"); -- gl.h:915 pragma Import(Stdcall, glGetLightiv, "glGetLightiv"); -- gl.h:916 pragma Import(Stdcall, glGetMapdv, "glGetMapdv"); -- gl.h:917 pragma Import(Stdcall, glGetMapfv, "glGetMapfv"); -- gl.h:918 pragma Import(Stdcall, glGetMapiv, "glGetMapiv"); -- gl.h:919 pragma Import(Stdcall, glGetMaterialfv, "glGetMaterialfv"); -- gl.h:920 pragma Import(Stdcall, glGetMaterialiv, "glGetMaterialiv"); -- gl.h:921 pragma Import(Stdcall, glGetPixelMapfv, "glGetPixelMapfv"); -- gl.h:922 pragma Import(Stdcall, glGetPixelMapuiv, "glGetPixelMapuiv"); -- gl.h:923 pragma Import(Stdcall, glGetPixelMapusv, "glGetPixelMapusv"); -- gl.h:924 pragma Import(Stdcall, glGetPolygonStipple, "glGetPolygonStipple"); -- gl.h:925 pragma Import(Stdcall, glGetString, "glGetString"); -- gl.h:926 pragma Import(Stdcall, glGetTexEnvfv, "glGetTexEnvfv"); -- gl.h:927 pragma Import(Stdcall, glGetTexEnviv, "glGetTexEnviv"); -- gl.h:928 pragma Import(Stdcall, glGetTexGendv, "glGetTexGendv"); -- gl.h:929 pragma Import(Stdcall, glGetTexGenfv, "glGetTexGenfv"); -- gl.h:930 pragma Import(Stdcall, glGetTexGeniv, "glGetTexGeniv"); -- gl.h:931 pragma Import(Stdcall, glGetTexImage, "glGetTexImage"); -- gl.h:932 pragma Import(Stdcall, glGetTexLevelParameterfv, "glGetTexLevelParameterfv"); -- gl.h:933 pragma Import(Stdcall, glGetTexLevelParameteriv, "glGetTexLevelParameteriv"); -- gl.h:934 pragma Import(Stdcall, glGetTexParameterfv, "glGetTexParameterfv"); -- gl.h:935 pragma Import(Stdcall, glGetTexParameteriv, "glGetTexParameteriv"); -- gl.h:936 pragma Import(Stdcall, glHint, "glHint"); -- gl.h:937 pragma Import(Stdcall, glIndexMask, "glIndexMask"); -- gl.h:938 pragma Import(Stdcall, glIndexd, "glIndexd"); -- gl.h:939 pragma Import(Stdcall, glIndexdv, "glIndexdv"); -- gl.h:940 pragma Import(Stdcall, glIndexf, "glIndexf"); -- gl.h:941 pragma Import(Stdcall, glIndexfv, "glIndexfv"); -- gl.h:942 pragma Import(Stdcall, glIndexi, "glIndexi"); -- gl.h:943 pragma Import(Stdcall, glIndexiv, "glIndexiv"); -- gl.h:944 pragma Import(Stdcall, glIndexs, "glIndexs"); -- gl.h:945 pragma Import(Stdcall, glIndexsv, "glIndexsv"); -- gl.h:946 pragma Import(Stdcall, glInitNames, "glInitNames"); -- gl.h:947 pragma Import(Stdcall, glIsEnabled, "glIsEnabled"); -- gl.h:948 pragma Import(Stdcall, glIsList, "glIsList"); -- gl.h:949 pragma Import(Stdcall, glLightModelf, "glLightModelf"); -- gl.h:950 pragma Import(Stdcall, glLightModelfv, "glLightModelfv"); -- gl.h:951 pragma Import(Stdcall, glLightModeli, "glLightModeli"); -- gl.h:952 pragma Import(Stdcall, glLightModeliv, "glLightModeliv"); -- gl.h:953 pragma Import(Stdcall, glLightf, "glLightf"); -- gl.h:954 pragma Import(Stdcall, glLightfv, "glLightfv"); -- gl.h:955 pragma Import(Stdcall, glLighti, "glLighti"); -- gl.h:956 pragma Import(Stdcall, glLightiv, "glLightiv"); -- gl.h:957 pragma Import(Stdcall, glLineStipple, "glLineStipple"); -- gl.h:958 pragma Import(Stdcall, glLineWidth, "glLineWidth"); -- gl.h:959 pragma Import(Stdcall, glListBase, "glListBase"); -- gl.h:960 pragma Import(Stdcall, glLoadIdentity, "glLoadIdentity"); -- gl.h:961 pragma Import(Stdcall, glLoadMatrixd, "glLoadMatrixd"); -- gl.h:962 pragma Import(Stdcall, glLoadMatrixf, "glLoadMatrixf"); -- gl.h:963 pragma Import(Stdcall, glLoadName, "glLoadName"); -- gl.h:964 pragma Import(Stdcall, glLogicOp, "glLogicOp"); -- gl.h:965 pragma Import(Stdcall, glMap1d, "glMap1d"); -- gl.h:966 pragma Import(Stdcall, glMap1f, "glMap1f"); -- gl.h:967 pragma Import(Stdcall, glMap2d, "glMap2d"); -- gl.h:968 pragma Import(Stdcall, glMap2f, "glMap2f"); -- gl.h:969 pragma Import(Stdcall, glMapGrid1d, "glMapGrid1d"); -- gl.h:970 pragma Import(Stdcall, glMapGrid1f, "glMapGrid1f"); -- gl.h:971 pragma Import(Stdcall, glMapGrid2d, "glMapGrid2d"); -- gl.h:972 pragma Import(Stdcall, glMapGrid2f, "glMapGrid2f"); -- gl.h:973 pragma Import(Stdcall, glMaterialf, "glMaterialf"); -- gl.h:974 pragma Import(Stdcall, glMaterialfv, "glMaterialfv"); -- gl.h:975 pragma Import(Stdcall, glMateriali, "glMateriali"); -- gl.h:976 pragma Import(Stdcall, glMaterialiv, "glMaterialiv"); -- gl.h:977 pragma Import(Stdcall, glMatrixMode, "glMatrixMode"); -- gl.h:978 pragma Import(Stdcall, glMultMatrixd, "glMultMatrixd"); -- gl.h:979 pragma Import(Stdcall, glMultMatrixf, "glMultMatrixf"); -- gl.h:980 pragma Import(Stdcall, glNewList, "glNewList"); -- gl.h:981 pragma Import(Stdcall, glNormal3b, "glNormal3b"); -- gl.h:982 pragma Import(Stdcall, glNormal3bv, "glNormal3bv"); -- gl.h:983 pragma Import(Stdcall, glNormal3d, "glNormal3d"); -- gl.h:984 pragma Import(Stdcall, glNormal3dv, "glNormal3dv"); -- gl.h:985 pragma Import(Stdcall, glNormal3f, "glNormal3f"); -- gl.h:986 pragma Import(Stdcall, glNormal3fv, "glNormal3fv"); -- gl.h:987 pragma Import(Stdcall, glNormal3i, "glNormal3i"); -- gl.h:988 pragma Import(Stdcall, glNormal3iv, "glNormal3iv"); -- gl.h:989 pragma Import(Stdcall, glNormal3s, "glNormal3s"); -- gl.h:990 pragma Import(Stdcall, glNormal3sv, "glNormal3sv"); -- gl.h:991 pragma Import(Stdcall, glOrtho, "glOrtho"); -- gl.h:992 pragma Import(Stdcall, glPassThrough, "glPassThrough"); -- gl.h:993 pragma Import(Stdcall, glPixelMapfv, "glPixelMapfv"); -- gl.h:994 pragma Import(Stdcall, glPixelMapuiv, "glPixelMapuiv"); -- gl.h:995 pragma Import(Stdcall, glPixelMapusv, "glPixelMapusv"); -- gl.h:996 pragma Import(Stdcall, glPixelStoref, "glPixelStoref"); -- gl.h:997 pragma Import(Stdcall, glPixelStorei, "glPixelStorei"); -- gl.h:998 pragma Import(Stdcall, glPixelTransferf, "glPixelTransferf"); -- gl.h:999 pragma Import(Stdcall, glPixelTransferi, "glPixelTransferi"); -- gl.h:1000 pragma Import(Stdcall, glPixelZoom, "glPixelZoom"); -- gl.h:1001 pragma Import(Stdcall, glPointSize, "glPointSize"); -- gl.h:1002 pragma Import(Stdcall, glPolygonMode, "glPolygonMode"); -- gl.h:1003 pragma Import(Stdcall, glPolygonStipple, "glPolygonStipple"); -- gl.h:1004 pragma Import(Stdcall, glPopAttrib, "glPopAttrib"); -- gl.h:1005 pragma Import(Stdcall, glPopMatrix, "glPopMatrix"); -- gl.h:1006 pragma Import(Stdcall, glPopName, "glPopName"); -- gl.h:1007 pragma Import(Stdcall, glPushAttrib, "glPushAttrib"); -- gl.h:1008 pragma Import(Stdcall, glPushMatrix, "glPushMatrix"); -- gl.h:1009 pragma Import(Stdcall, glPushName, "glPushName"); -- gl.h:1010 pragma Import(Stdcall, glRasterPos2d, "glRasterPos2d"); -- gl.h:1011 pragma Import(Stdcall, glRasterPos2dv, "glRasterPos2dv"); -- gl.h:1012 pragma Import(Stdcall, glRasterPos2f, "glRasterPos2f"); -- gl.h:1013 pragma Import(Stdcall, glRasterPos2fv, "glRasterPos2fv"); -- gl.h:1014 pragma Import(Stdcall, glRasterPos2i, "glRasterPos2i"); -- gl.h:1015 pragma Import(Stdcall, glRasterPos2iv, "glRasterPos2iv"); -- gl.h:1016 pragma Import(Stdcall, glRasterPos2s, "glRasterPos2s"); -- gl.h:1017 pragma Import(Stdcall, glRasterPos2sv, "glRasterPos2sv"); -- gl.h:1018 pragma Import(Stdcall, glRasterPos3d, "glRasterPos3d"); -- gl.h:1019 pragma Import(Stdcall, glRasterPos3dv, "glRasterPos3dv"); -- gl.h:1020 pragma Import(Stdcall, glRasterPos3f, "glRasterPos3f"); -- gl.h:1021 pragma Import(Stdcall, glRasterPos3fv, "glRasterPos3fv"); -- gl.h:1022 pragma Import(Stdcall, glRasterPos3i, "glRasterPos3i"); -- gl.h:1023 pragma Import(Stdcall, glRasterPos3iv, "glRasterPos3iv"); -- gl.h:1024 pragma Import(Stdcall, glRasterPos3s, "glRasterPos3s"); -- gl.h:1025 pragma Import(Stdcall, glRasterPos3sv, "glRasterPos3sv"); -- gl.h:1026 pragma Import(Stdcall, glRasterPos4d, "glRasterPos4d"); -- gl.h:1027 pragma Import(Stdcall, glRasterPos4dv, "glRasterPos4dv"); -- gl.h:1028 pragma Import(Stdcall, glRasterPos4f, "glRasterPos4f"); -- gl.h:1029 pragma Import(Stdcall, glRasterPos4fv, "glRasterPos4fv"); -- gl.h:1030 pragma Import(Stdcall, glRasterPos4i, "glRasterPos4i"); -- gl.h:1031 pragma Import(Stdcall, glRasterPos4iv, "glRasterPos4iv"); -- gl.h:1032 pragma Import(Stdcall, glRasterPos4s, "glRasterPos4s"); -- gl.h:1033 pragma Import(Stdcall, glRasterPos4sv, "glRasterPos4sv"); -- gl.h:1034 pragma Import(Stdcall, glReadBuffer, "glReadBuffer"); -- gl.h:1035 pragma Import(Stdcall, glReadPixels, "glReadPixels"); -- gl.h:1036 pragma Import(Stdcall, glRectd, "glRectd"); -- gl.h:1037 pragma Import(Stdcall, glRectdv, "glRectdv"); -- gl.h:1038 pragma Import(Stdcall, glRectf, "glRectf"); -- gl.h:1039 pragma Import(Stdcall, glRectfv, "glRectfv"); -- gl.h:1040 pragma Import(Stdcall, glRecti, "glRecti"); -- gl.h:1041 pragma Import(Stdcall, glRectiv, "glRectiv"); -- gl.h:1042 pragma Import(Stdcall, glRects, "glRects"); -- gl.h:1043 pragma Import(Stdcall, glRectsv, "glRectsv"); -- gl.h:1044 pragma Import(Stdcall, glRenderMode, "glRenderMode"); -- gl.h:1045 pragma Import(Stdcall, glRotated, "glRotated"); -- gl.h:1046 pragma Import(Stdcall, glRotatef, "glRotatef"); -- gl.h:1047 pragma Import(Stdcall, glScaled, "glScaled"); -- gl.h:1048 pragma Import(Stdcall, glScalef, "glScalef"); -- gl.h:1049 pragma Import(Stdcall, glScissor, "glScissor"); -- gl.h:1050 pragma Import(Stdcall, glSelectBuffer, "glSelectBuffer"); -- gl.h:1051 pragma Import(Stdcall, glShadeModel, "glShadeModel"); -- gl.h:1052 pragma Import(Stdcall, glStencilFunc, "glStencilFunc"); -- gl.h:1053 pragma Import(Stdcall, glStencilMask, "glStencilMask"); -- gl.h:1054 pragma Import(Stdcall, glStencilOp, "glStencilOp"); -- gl.h:1055 pragma Import(Stdcall, glTexCoord1d, "glTexCoord1d"); -- gl.h:1056 pragma Import(Stdcall, glTexCoord1dv, "glTexCoord1dv"); -- gl.h:1057 pragma Import(Stdcall, glTexCoord1f, "glTexCoord1f"); -- gl.h:1058 pragma Import(Stdcall, glTexCoord1fv, "glTexCoord1fv"); -- gl.h:1059 pragma Import(Stdcall, glTexCoord1i, "glTexCoord1i"); -- gl.h:1060 pragma Import(Stdcall, glTexCoord1iv, "glTexCoord1iv"); -- gl.h:1061 pragma Import(Stdcall, glTexCoord1s, "glTexCoord1s"); -- gl.h:1062 pragma Import(Stdcall, glTexCoord1sv, "glTexCoord1sv"); -- gl.h:1063 pragma Import(Stdcall, glTexCoord2d, "glTexCoord2d"); -- gl.h:1064 pragma Import(Stdcall, glTexCoord2dv, "glTexCoord2dv"); -- gl.h:1065 pragma Import(Stdcall, glTexCoord2f, "glTexCoord2f"); -- gl.h:1066 pragma Import(Stdcall, glTexCoord2fv, "glTexCoord2fv"); -- gl.h:1067 pragma Import(Stdcall, glTexCoord2i, "glTexCoord2i"); -- gl.h:1068 pragma Import(Stdcall, glTexCoord2iv, "glTexCoord2iv"); -- gl.h:1069 pragma Import(Stdcall, glTexCoord2s, "glTexCoord2s"); -- gl.h:1070 pragma Import(Stdcall, glTexCoord2sv, "glTexCoord2sv"); -- gl.h:1071 pragma Import(Stdcall, glTexCoord3d, "glTexCoord3d"); -- gl.h:1072 pragma Import(Stdcall, glTexCoord3dv, "glTexCoord3dv"); -- gl.h:1073 pragma Import(Stdcall, glTexCoord3f, "glTexCoord3f"); -- gl.h:1074 pragma Import(Stdcall, glTexCoord3fv, "glTexCoord3fv"); -- gl.h:1075 pragma Import(Stdcall, glTexCoord3i, "glTexCoord3i"); -- gl.h:1076 pragma Import(Stdcall, glTexCoord3iv, "glTexCoord3iv"); -- gl.h:1077 pragma Import(Stdcall, glTexCoord3s, "glTexCoord3s"); -- gl.h:1078 pragma Import(Stdcall, glTexCoord3sv, "glTexCoord3sv"); -- gl.h:1079 pragma Import(Stdcall, glTexCoord4d, "glTexCoord4d"); -- gl.h:1080 pragma Import(Stdcall, glTexCoord4dv, "glTexCoord4dv"); -- gl.h:1081 pragma Import(Stdcall, glTexCoord4f, "glTexCoord4f"); -- gl.h:1082 pragma Import(Stdcall, glTexCoord4fv, "glTexCoord4fv"); -- gl.h:1083 pragma Import(Stdcall, glTexCoord4i, "glTexCoord4i"); -- gl.h:1084 pragma Import(Stdcall, glTexCoord4iv, "glTexCoord4iv"); -- gl.h:1085 pragma Import(Stdcall, glTexCoord4s, "glTexCoord4s"); -- gl.h:1086 pragma Import(Stdcall, glTexCoord4sv, "glTexCoord4sv"); -- gl.h:1087 pragma Import(Stdcall, glTexEnvf, "glTexEnvf"); -- gl.h:1088 pragma Import(Stdcall, glTexEnvfv, "glTexEnvfv"); -- gl.h:1089 pragma Import(Stdcall, glTexEnvi, "glTexEnvi"); -- gl.h:1090 pragma Import(Stdcall, glTexEnviv, "glTexEnviv"); -- gl.h:1091 pragma Import(Stdcall, glTexGend, "glTexGend"); -- gl.h:1092 pragma Import(Stdcall, glTexGendv, "glTexGendv"); -- gl.h:1093 pragma Import(Stdcall, glTexGenf, "glTexGenf"); -- gl.h:1094 pragma Import(Stdcall, glTexGenfv, "glTexGenfv"); -- gl.h:1095 pragma Import(Stdcall, glTexGeni, "glTexGeni"); -- gl.h:1096 pragma Import(Stdcall, glTexGeniv, "glTexGeniv"); -- gl.h:1097 pragma Import(Stdcall, glTexImage1D, "glTexImage1D"); -- gl.h:1098 pragma Import(Stdcall, glTexImage2D, "glTexImage2D"); -- gl.h:1099 pragma Import(Stdcall, glTexParameterf, "glTexParameterf"); -- gl.h:1100 pragma Import(Stdcall, glTexParameterfv, "glTexParameterfv"); -- gl.h:1101 pragma Import(Stdcall, glTexParameteri, "glTexParameteri"); -- gl.h:1102 pragma Import(Stdcall, glTexParameteriv, "glTexParameteriv"); -- gl.h:1103 pragma Import(Stdcall, glTranslated, "glTranslated"); -- gl.h:1104 pragma Import(Stdcall, glTranslatef, "glTranslatef"); -- gl.h:1105 pragma Import(Stdcall, glVertex2d, "glVertex2d"); -- gl.h:1106 pragma Import(Stdcall, glVertex2dv, "glVertex2dv"); -- gl.h:1107 pragma Import(Stdcall, glVertex2f, "glVertex2f"); -- gl.h:1108 pragma Import(Stdcall, glVertex2fv, "glVertex2fv"); -- gl.h:1109 pragma Import(Stdcall, glVertex2i, "glVertex2i"); -- gl.h:1110 pragma Import(Stdcall, glVertex2iv, "glVertex2iv"); -- gl.h:1111 pragma Import(Stdcall, glVertex2s, "glVertex2s"); -- gl.h:1112 pragma Import(Stdcall, glVertex2sv, "glVertex2sv"); -- gl.h:1113 pragma Import(Stdcall, glVertex3d, "glVertex3d"); -- gl.h:1114 pragma Import(Stdcall, glVertex3dv, "glVertex3dv"); -- gl.h:1115 pragma Import(Stdcall, glVertex3f, "glVertex3f"); -- gl.h:1116 pragma Import(Stdcall, glVertex3fv, "glVertex3fv"); -- gl.h:1117 pragma Import(Stdcall, glVertex3i, "glVertex3i"); -- gl.h:1118 pragma Import(Stdcall, glVertex3iv, "glVertex3iv"); -- gl.h:1119 pragma Import(Stdcall, glVertex3s, "glVertex3s"); -- gl.h:1120 pragma Import(Stdcall, glVertex3sv, "glVertex3sv"); -- gl.h:1121 pragma Import(Stdcall, glVertex4d, "glVertex4d"); -- gl.h:1122 pragma Import(Stdcall, glVertex4dv, "glVertex4dv"); -- gl.h:1123 pragma Import(Stdcall, glVertex4f, "glVertex4f"); -- gl.h:1124 pragma Import(Stdcall, glVertex4fv, "glVertex4fv"); -- gl.h:1125 pragma Import(Stdcall, glVertex4i, "glVertex4i"); -- gl.h:1126 pragma Import(Stdcall, glVertex4iv, "glVertex4iv"); -- gl.h:1127 pragma Import(Stdcall, glVertex4s, "glVertex4s"); -- gl.h:1128 pragma Import(Stdcall, glVertex4sv, "glVertex4sv"); -- gl.h:1129 pragma Import(Stdcall, glViewport, "glViewport"); -- gl.h:1130 ------------------------------------------------------------------------------- -- -- THIS FILE AND ANY ASSOCIATED DOCUMENTATION IS PROVIDED WITHOUT CHARGE -- "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING -- BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR -- FITNESS FOR A PARTICULAR PURPOSE. The user assumes the entire risk as to -- the accuracy and the use of this file. This file may be used, copied, -- modified and distributed only by licensees of Microsoft Corporation's -- WIN32 Software Development Kit in accordance with the terms of the -- licensee's End-User License Agreement for Microsoft Software for the -- WIN32 Development Kit. -- -- Copyright (c) Intermetrics, Inc. 1995 -- Portions (c) 1985-1994 Microsoft Corporation with permission. -- Microsoft is a registered trademark and Windows and Windows NT are -- trademarks of Microsoft Corporation. -- ------------------------------------------------------------------------------- end Win32.Gl;