-- $Source: /home/harp/1/proto/monoBANK/winnt/win32-gl.ads,v $
-- $Revision: 1.12 $ $Date: 96/09/06 11:24:32 $ $Author: mg $
-- See end of file for Copyright (c) information.
package Win32.Gl is
GL_ACCUM : constant := 16#100#; -- gl.h:60
GL_LOAD : constant := 16#101#; -- gl.h:61
GL_RETURN : constant := 16#102#; -- gl.h:62
GL_MULT : constant := 16#103#; -- gl.h:63
GL_ADD : constant := 16#104#; -- gl.h:64
GL_NEVER : constant := 16#200#; -- gl.h:67
GL_LESS : constant := 16#201#; -- gl.h:68
GL_EQUAL : constant := 16#202#; -- gl.h:69
GL_LEQUAL : constant := 16#203#; -- gl.h:70
GL_GREATER : constant := 16#204#; -- gl.h:71
GL_NOTEQUAL : constant := 16#205#; -- gl.h:72
GL_GEQUAL : constant := 16#206#; -- gl.h:73
GL_ALWAYS : constant := 16#207#; -- gl.h:74
GL_CURRENT_BIT : constant := 16#1#; -- gl.h:77
GL_POINT_BIT : constant := 16#2#; -- gl.h:78
GL_LINE_BIT : constant := 16#4#; -- gl.h:79
GL_POLYGON_BIT : constant := 16#8#; -- gl.h:80
GL_POLYGON_STIPPLE_BIT : constant := 16#10#; -- gl.h:81
GL_PIXEL_MODE_BIT : constant := 16#20#; -- gl.h:82
GL_LIGHTING_BIT : constant := 16#40#; -- gl.h:83
GL_FOG_BIT : constant := 16#80#; -- gl.h:84
GL_DEPTH_BUFFER_BIT : constant := 16#100#; -- gl.h:85
GL_ACCUM_BUFFER_BIT : constant := 16#200#; -- gl.h:86
GL_STENCIL_BUFFER_BIT : constant := 16#400#; -- gl.h:87
GL_VIEWPORT_BIT : constant := 16#800#; -- gl.h:88
GL_TRANSFORM_BIT : constant := 16#1000#; -- gl.h:89
GL_ENABLE_BIT : constant := 16#2000#; -- gl.h:90
GL_COLOR_BUFFER_BIT : constant := 16#4000#; -- gl.h:91
GL_HINT_BIT : constant := 16#8000#; -- gl.h:92
GL_EVAL_BIT : constant := 16#10000#;-- gl.h:93
GL_LIST_BIT : constant := 16#20000#;-- gl.h:94
GL_TEXTURE_BIT : constant := 16#40000#;-- gl.h:95
GL_SCISSOR_BIT : constant := 16#80000#;-- gl.h:96
GL_ALL_ATTRIB_BITS : constant := 16#fffff#;-- gl.h:97
GL_POINTS : constant := 16#0#; -- gl.h:100
GL_LINES : constant := 16#1#; -- gl.h:101
GL_LINE_LOOP : constant := 16#2#; -- gl.h:102
GL_LINE_STRIP : constant := 16#3#; -- gl.h:103
GL_TRIANGLES : constant := 16#4#; -- gl.h:104
GL_TRIANGLE_STRIP : constant := 16#5#; -- gl.h:105
GL_TRIANGLE_FAN : constant := 16#6#; -- gl.h:106
GL_QUADS : constant := 16#7#; -- gl.h:107
GL_QUAD_STRIP : constant := 16#8#; -- gl.h:108
GL_POLYGON : constant := 16#9#; -- gl.h:109
GL_ZERO : constant := 0; -- gl.h:112
GL_ONE : constant := 1; -- gl.h:113
GL_SRC_COLOR : constant := 16#300#; -- gl.h:114
GL_ONE_MINUS_SRC_COLOR : constant := 16#301#; -- gl.h:115
GL_SRC_ALPHA : constant := 16#302#; -- gl.h:116
GL_ONE_MINUS_SRC_ALPHA : constant := 16#303#; -- gl.h:117
GL_DST_ALPHA : constant := 16#304#; -- gl.h:118
GL_ONE_MINUS_DST_ALPHA : constant := 16#305#; -- gl.h:119
GL_DST_COLOR : constant := 16#306#; -- gl.h:124
GL_ONE_MINUS_DST_COLOR : constant := 16#307#; -- gl.h:125
GL_SRC_ALPHA_SATURATE : constant := 16#308#; -- gl.h:126
GL_TRUE : constant := 1; -- gl.h:133
GL_FALSE : constant := 0; -- gl.h:134
GL_CLIP_PLANE0 : constant := 16#3000#; -- gl.h:143
GL_CLIP_PLANE1 : constant := 16#3001#; -- gl.h:144
GL_CLIP_PLANE2 : constant := 16#3002#; -- gl.h:145
GL_CLIP_PLANE3 : constant := 16#3003#; -- gl.h:146
GL_CLIP_PLANE4 : constant := 16#3004#; -- gl.h:147
GL_CLIP_PLANE5 : constant := 16#3005#; -- gl.h:148
GL_NONE : constant := 0; -- gl.h:178
GL_FRONT_LEFT : constant := 16#400#; -- gl.h:179
GL_FRONT_RIGHT : constant := 16#401#; -- gl.h:180
GL_BACK_LEFT : constant := 16#402#; -- gl.h:181
GL_BACK_RIGHT : constant := 16#403#; -- gl.h:182
GL_FRONT : constant := 16#404#; -- gl.h:183
GL_BACK : constant := 16#405#; -- gl.h:184
GL_LEFT : constant := 16#406#; -- gl.h:185
GL_RIGHT : constant := 16#407#; -- gl.h:186
GL_FRONT_AND_BACK : constant := 16#408#; -- gl.h:187
GL_AUX0 : constant := 16#409#; -- gl.h:188
GL_AUX1 : constant := 16#40a#; -- gl.h:189
GL_AUX2 : constant := 16#40b#; -- gl.h:190
GL_AUX3 : constant := 16#40c#; -- gl.h:191
GL_NO_ERROR : constant := 0; -- gl.h:252
GL_INVALID_ENUM : constant := 16#500#; -- gl.h:253
GL_INVALID_VALUE : constant := 16#501#; -- gl.h:254
GL_INVALID_OPERATION : constant := 16#502#; -- gl.h:255
GL_STACK_OVERFLOW : constant := 16#503#; -- gl.h:256
GL_STACK_UNDERFLOW : constant := 16#504#; -- gl.h:257
GL_OUT_OF_MEMORY : constant := 16#505#; -- gl.h:258
GL_2D : constant := 16#600#; -- gl.h:261
GL_3D : constant := 16#601#; -- gl.h:262
GL_3D_COLOR : constant := 16#602#; -- gl.h:263
GL_3D_COLOR_TEXTURE : constant := 16#603#; -- gl.h:264
GL_4D_COLOR_TEXTURE : constant := 16#604#; -- gl.h:265
GL_PASS_THROUGH_TOKEN : constant := 16#700#; -- gl.h:268
GL_POINT_TOKEN : constant := 16#701#; -- gl.h:269
GL_LINE_TOKEN : constant := 16#702#; -- gl.h:270
GL_POLYGON_TOKEN : constant := 16#703#; -- gl.h:271
GL_BITMAP_TOKEN : constant := 16#704#; -- gl.h:272
GL_DRAW_PIXEL_TOKEN : constant := 16#705#; -- gl.h:273
GL_COPY_PIXEL_TOKEN : constant := 16#706#; -- gl.h:274
GL_LINE_RESET_TOKEN : constant := 16#707#; -- gl.h:275
GL_EXP : constant := 16#800#; -- gl.h:279
GL_EXP2 : constant := 16#801#; -- gl.h:280
GL_CW : constant := 16#900#; -- gl.h:291
GL_CCW : constant := 16#901#; -- gl.h:292
GL_COEFF : constant := 16#a00#; -- gl.h:295
GL_ORDER : constant := 16#a01#; -- gl.h:296
GL_DOMAIN : constant := 16#a02#; -- gl.h:297
GL_CURRENT_COLOR : constant := 16#b00#; -- gl.h:312
GL_CURRENT_INDEX : constant := 16#b01#; -- gl.h:313
GL_CURRENT_NORMAL : constant := 16#b02#; -- gl.h:314
GL_CURRENT_TEXTURE_COORDS : constant := 16#b03#; -- gl.h:315
GL_CURRENT_RASTER_COLOR : constant := 16#b04#; -- gl.h:316
GL_CURRENT_RASTER_INDEX : constant := 16#b05#; -- gl.h:317
GL_CURRENT_RASTER_TEXTURE_COORDS: constant := 16#b06#; -- gl.h:318
GL_CURRENT_RASTER_POSITION : constant := 16#b07#; -- gl.h:319
GL_CURRENT_RASTER_POSITION_VALID: constant := 16#b08#; -- gl.h:320
GL_CURRENT_RASTER_DISTANCE : constant := 16#b09#; -- gl.h:321
GL_POINT_SMOOTH : constant := 16#b10#; -- gl.h:322
GL_POINT_SIZE : constant := 16#b11#; -- gl.h:323
GL_POINT_SIZE_RANGE : constant := 16#b12#; -- gl.h:324
GL_POINT_SIZE_GRANULARITY : constant := 16#b13#; -- gl.h:325
GL_LINE_SMOOTH : constant := 16#b20#; -- gl.h:326
GL_LINE_WIDTH : constant := 16#b21#; -- gl.h:327
GL_LINE_WIDTH_RANGE : constant := 16#b22#; -- gl.h:328
GL_LINE_WIDTH_GRANULARITY : constant := 16#b23#; -- gl.h:329
GL_LINE_STIPPLE : constant := 16#b24#; -- gl.h:330
GL_LINE_STIPPLE_PATTERN : constant := 16#b25#; -- gl.h:331
GL_LINE_STIPPLE_REPEAT : constant := 16#b26#; -- gl.h:332
GL_LIST_MODE : constant := 16#b30#; -- gl.h:333
GL_MAX_LIST_NESTING : constant := 16#b31#; -- gl.h:334
GL_LIST_BASE : constant := 16#b32#; -- gl.h:335
GL_LIST_INDEX : constant := 16#b33#; -- gl.h:336
GL_POLYGON_MODE : constant := 16#b40#; -- gl.h:337
GL_POLYGON_SMOOTH : constant := 16#b41#; -- gl.h:338
GL_POLYGON_STIPPLE : constant := 16#b42#; -- gl.h:339
GL_EDGE_FLAG : constant := 16#b43#; -- gl.h:340
GL_CULL_FACE : constant := 16#b44#; -- gl.h:341
GL_CULL_FACE_MODE : constant := 16#b45#; -- gl.h:342
GL_FRONT_FACE : constant := 16#b46#; -- gl.h:343
GL_LIGHTING : constant := 16#b50#; -- gl.h:344
GL_LIGHT_MODEL_LOCAL_VIEWER : constant := 16#b51#; -- gl.h:345
GL_LIGHT_MODEL_TWO_SIDE : constant := 16#b52#; -- gl.h:346
GL_LIGHT_MODEL_AMBIENT : constant := 16#b53#; -- gl.h:347
GL_SHADE_MODEL : constant := 16#b54#; -- gl.h:348
GL_COLOR_MATERIAL_FACE : constant := 16#b55#; -- gl.h:349
GL_COLOR_MATERIAL_PARAMETER : constant := 16#b56#; -- gl.h:350
GL_COLOR_MATERIAL : constant := 16#b57#; -- gl.h:351
GL_FOG : constant := 16#b60#; -- gl.h:352
GL_FOG_INDEX : constant := 16#b61#; -- gl.h:353
GL_FOG_DENSITY : constant := 16#b62#; -- gl.h:354
GL_FOG_START : constant := 16#b63#; -- gl.h:355
GL_FOG_END : constant := 16#b64#; -- gl.h:356
GL_FOG_MODE : constant := 16#b65#; -- gl.h:357
GL_FOG_COLOR : constant := 16#b66#; -- gl.h:358
GL_DEPTH_RANGE : constant := 16#b70#; -- gl.h:359
GL_DEPTH_TEST : constant := 16#b71#; -- gl.h:360
GL_DEPTH_WRITEMASK : constant := 16#b72#; -- gl.h:361
GL_DEPTH_CLEAR_VALUE : constant := 16#b73#; -- gl.h:362
GL_DEPTH_FUNC : constant := 16#b74#; -- gl.h:363
GL_ACCUM_CLEAR_VALUE : constant := 16#b80#; -- gl.h:364
GL_STENCIL_TEST : constant := 16#b90#; -- gl.h:365
GL_STENCIL_CLEAR_VALUE : constant := 16#b91#; -- gl.h:366
GL_STENCIL_FUNC : constant := 16#b92#; -- gl.h:367
GL_STENCIL_VALUE_MASK : constant := 16#b93#; -- gl.h:368
GL_STENCIL_FAIL : constant := 16#b94#; -- gl.h:369
GL_STENCIL_PASS_DEPTH_FAIL : constant := 16#b95#; -- gl.h:370
GL_STENCIL_PASS_DEPTH_PASS : constant := 16#b96#; -- gl.h:371
GL_STENCIL_REF : constant := 16#b97#; -- gl.h:372
GL_STENCIL_WRITEMASK : constant := 16#b98#; -- gl.h:373
GL_MATRIX_MODE : constant := 16#ba0#; -- gl.h:374
GL_NORMALIZE : constant := 16#ba1#; -- gl.h:375
GL_VIEWPORT : constant := 16#ba2#; -- gl.h:376
GL_MODELVIEW_STACK_DEPTH : constant := 16#ba3#; -- gl.h:377
GL_PROJECTION_STACK_DEPTH : constant := 16#ba4#; -- gl.h:378
GL_TEXTURE_STACK_DEPTH : constant := 16#ba5#; -- gl.h:379
GL_MODELVIEW_MATRIX : constant := 16#ba6#; -- gl.h:380
GL_PROJECTION_MATRIX : constant := 16#ba7#; -- gl.h:381
GL_TEXTURE_MATRIX : constant := 16#ba8#; -- gl.h:382
GL_ATTRIB_STACK_DEPTH : constant := 16#bb0#; -- gl.h:383
GL_ALPHA_TEST : constant := 16#bc0#; -- gl.h:384
GL_ALPHA_TEST_FUNC : constant := 16#bc1#; -- gl.h:385
GL_ALPHA_TEST_REF : constant := 16#bc2#; -- gl.h:386
GL_DITHER : constant := 16#bd0#; -- gl.h:387
GL_BLEND_DST : constant := 16#be0#; -- gl.h:388
GL_BLEND_SRC : constant := 16#be1#; -- gl.h:389
GL_BLEND : constant := 16#be2#; -- gl.h:390
GL_LOGIC_OP_MODE : constant := 16#bf0#; -- gl.h:391
GL_LOGIC_OP : constant := 16#bf1#; -- gl.h:392
GL_AUX_BUFFERS : constant := 16#c00#; -- gl.h:393
GL_DRAW_BUFFER : constant := 16#c01#; -- gl.h:394
GL_READ_BUFFER : constant := 16#c02#; -- gl.h:395
GL_SCISSOR_BOX : constant := 16#c10#; -- gl.h:396
GL_SCISSOR_TEST : constant := 16#c11#; -- gl.h:397
GL_INDEX_CLEAR_VALUE : constant := 16#c20#; -- gl.h:398
GL_INDEX_WRITEMASK : constant := 16#c21#; -- gl.h:399
GL_COLOR_CLEAR_VALUE : constant := 16#c22#; -- gl.h:400
GL_COLOR_WRITEMASK : constant := 16#c23#; -- gl.h:401
GL_INDEX_MODE : constant := 16#c30#; -- gl.h:402
GL_RGBA_MODE : constant := 16#c31#; -- gl.h:403
GL_DOUBLEBUFFER : constant := 16#c32#; -- gl.h:404
GL_STEREO : constant := 16#c33#; -- gl.h:405
GL_RENDER_MODE : constant := 16#c40#; -- gl.h:406
GL_PERSPECTIVE_CORRECTION_HINT : constant := 16#c50#; -- gl.h:407
GL_POINT_SMOOTH_HINT : constant := 16#c51#; -- gl.h:408
GL_LINE_SMOOTH_HINT : constant := 16#c52#; -- gl.h:409
GL_POLYGON_SMOOTH_HINT : constant := 16#c53#; -- gl.h:410
GL_FOG_HINT : constant := 16#c54#; -- gl.h:411
GL_TEXTURE_GEN_S : constant := 16#c60#; -- gl.h:412
GL_TEXTURE_GEN_T : constant := 16#c61#; -- gl.h:413
GL_TEXTURE_GEN_R : constant := 16#c62#; -- gl.h:414
GL_TEXTURE_GEN_Q : constant := 16#c63#; -- gl.h:415
GL_PIXEL_MAP_I_TO_I : constant := 16#c70#; -- gl.h:416
GL_PIXEL_MAP_S_TO_S : constant := 16#c71#; -- gl.h:417
GL_PIXEL_MAP_I_TO_R : constant := 16#c72#; -- gl.h:418
GL_PIXEL_MAP_I_TO_G : constant := 16#c73#; -- gl.h:419
GL_PIXEL_MAP_I_TO_B : constant := 16#c74#; -- gl.h:420
GL_PIXEL_MAP_I_TO_A : constant := 16#c75#; -- gl.h:421
GL_PIXEL_MAP_R_TO_R : constant := 16#c76#; -- gl.h:422
GL_PIXEL_MAP_G_TO_G : constant := 16#c77#; -- gl.h:423
GL_PIXEL_MAP_B_TO_B : constant := 16#c78#; -- gl.h:424
GL_PIXEL_MAP_A_TO_A : constant := 16#c79#; -- gl.h:425
GL_PIXEL_MAP_I_TO_I_SIZE : constant := 16#cb0#; -- gl.h:426
GL_PIXEL_MAP_S_TO_S_SIZE : constant := 16#cb1#; -- gl.h:427
GL_PIXEL_MAP_I_TO_R_SIZE : constant := 16#cb2#; -- gl.h:428
GL_PIXEL_MAP_I_TO_G_SIZE : constant := 16#cb3#; -- gl.h:429
GL_PIXEL_MAP_I_TO_B_SIZE : constant := 16#cb4#; -- gl.h:430
GL_PIXEL_MAP_I_TO_A_SIZE : constant := 16#cb5#; -- gl.h:431
GL_PIXEL_MAP_R_TO_R_SIZE : constant := 16#cb6#; -- gl.h:432
GL_PIXEL_MAP_G_TO_G_SIZE : constant := 16#cb7#; -- gl.h:433
GL_PIXEL_MAP_B_TO_B_SIZE : constant := 16#cb8#; -- gl.h:434
GL_PIXEL_MAP_A_TO_A_SIZE : constant := 16#cb9#; -- gl.h:435
GL_UNPACK_SWAP_BYTES : constant := 16#cf0#; -- gl.h:436
GL_UNPACK_LSB_FIRST : constant := 16#cf1#; -- gl.h:437
GL_UNPACK_ROW_LENGTH : constant := 16#cf2#; -- gl.h:438
GL_UNPACK_SKIP_ROWS : constant := 16#cf3#; -- gl.h:439
GL_UNPACK_SKIP_PIXELS : constant := 16#cf4#; -- gl.h:440
GL_UNPACK_ALIGNMENT : constant := 16#cf5#; -- gl.h:441
GL_PACK_SWAP_BYTES : constant := 16#d00#; -- gl.h:442
GL_PACK_LSB_FIRST : constant := 16#d01#; -- gl.h:443
GL_PACK_ROW_LENGTH : constant := 16#d02#; -- gl.h:444
GL_PACK_SKIP_ROWS : constant := 16#d03#; -- gl.h:445
GL_PACK_SKIP_PIXELS : constant := 16#d04#; -- gl.h:446
GL_PACK_ALIGNMENT : constant := 16#d05#; -- gl.h:447
GL_MAP_COLOR : constant := 16#d10#; -- gl.h:448
GL_MAP_STENCIL : constant := 16#d11#; -- gl.h:449
GL_INDEX_SHIFT : constant := 16#d12#; -- gl.h:450
GL_INDEX_OFFSET : constant := 16#d13#; -- gl.h:451
GL_RED_SCALE : constant := 16#d14#; -- gl.h:452
GL_RED_BIAS : constant := 16#d15#; -- gl.h:453
GL_ZOOM_X : constant := 16#d16#; -- gl.h:454
GL_ZOOM_Y : constant := 16#d17#; -- gl.h:455
GL_GREEN_SCALE : constant := 16#d18#; -- gl.h:456
GL_GREEN_BIAS : constant := 16#d19#; -- gl.h:457
GL_BLUE_SCALE : constant := 16#d1a#; -- gl.h:458
GL_BLUE_BIAS : constant := 16#d1b#; -- gl.h:459
GL_ALPHA_SCALE : constant := 16#d1c#; -- gl.h:460
GL_ALPHA_BIAS : constant := 16#d1d#; -- gl.h:461
GL_DEPTH_SCALE : constant := 16#d1e#; -- gl.h:462
GL_DEPTH_BIAS : constant := 16#d1f#; -- gl.h:463
GL_MAX_EVAL_ORDER : constant := 16#d30#; -- gl.h:464
GL_MAX_LIGHTS : constant := 16#d31#; -- gl.h:465
GL_MAX_CLIP_PLANES : constant := 16#d32#; -- gl.h:466
GL_MAX_TEXTURE_SIZE : constant := 16#d33#; -- gl.h:467
GL_MAX_PIXEL_MAP_TABLE : constant := 16#d34#; -- gl.h:468
GL_MAX_ATTRIB_STACK_DEPTH : constant := 16#d35#; -- gl.h:469
GL_MAX_MODELVIEW_STACK_DEPTH : constant := 16#d36#; -- gl.h:470
GL_MAX_NAME_STACK_DEPTH : constant := 16#d37#; -- gl.h:471
GL_MAX_PROJECTION_STACK_DEPTH : constant := 16#d38#; -- gl.h:472
GL_MAX_TEXTURE_STACK_DEPTH : constant := 16#d39#; -- gl.h:473
GL_MAX_VIEWPORT_DIMS : constant := 16#d3a#; -- gl.h:474
GL_SUBPIXEL_BITS : constant := 16#d50#; -- gl.h:475
GL_INDEX_BITS : constant := 16#d51#; -- gl.h:476
GL_RED_BITS : constant := 16#d52#; -- gl.h:477
GL_GREEN_BITS : constant := 16#d53#; -- gl.h:478
GL_BLUE_BITS : constant := 16#d54#; -- gl.h:479
GL_ALPHA_BITS : constant := 16#d55#; -- gl.h:480
GL_DEPTH_BITS : constant := 16#d56#; -- gl.h:481
GL_STENCIL_BITS : constant := 16#d57#; -- gl.h:482
GL_ACCUM_RED_BITS : constant := 16#d58#; -- gl.h:483
GL_ACCUM_GREEN_BITS : constant := 16#d59#; -- gl.h:484
GL_ACCUM_BLUE_BITS : constant := 16#d5a#; -- gl.h:485
GL_ACCUM_ALPHA_BITS : constant := 16#d5b#; -- gl.h:486
GL_NAME_STACK_DEPTH : constant := 16#d70#; -- gl.h:487
GL_AUTO_NORMAL : constant := 16#d80#; -- gl.h:488
GL_MAP1_COLOR_4 : constant := 16#d90#; -- gl.h:489
GL_MAP1_INDEX : constant := 16#d91#; -- gl.h:490
GL_MAP1_NORMAL : constant := 16#d92#; -- gl.h:491
GL_MAP1_TEXTURE_COORD_1 : constant := 16#d93#; -- gl.h:492
GL_MAP1_TEXTURE_COORD_2 : constant := 16#d94#; -- gl.h:493
GL_MAP1_TEXTURE_COORD_3 : constant := 16#d95#; -- gl.h:494
GL_MAP1_TEXTURE_COORD_4 : constant := 16#d96#; -- gl.h:495
GL_MAP1_VERTEX_3 : constant := 16#d97#; -- gl.h:496
GL_MAP1_VERTEX_4 : constant := 16#d98#; -- gl.h:497
GL_MAP2_COLOR_4 : constant := 16#db0#; -- gl.h:498
GL_MAP2_INDEX : constant := 16#db1#; -- gl.h:499
GL_MAP2_NORMAL : constant := 16#db2#; -- gl.h:500
GL_MAP2_TEXTURE_COORD_1 : constant := 16#db3#; -- gl.h:501
GL_MAP2_TEXTURE_COORD_2 : constant := 16#db4#; -- gl.h:502
GL_MAP2_TEXTURE_COORD_3 : constant := 16#db5#; -- gl.h:503
GL_MAP2_TEXTURE_COORD_4 : constant := 16#db6#; -- gl.h:504
GL_MAP2_VERTEX_3 : constant := 16#db7#; -- gl.h:505
GL_MAP2_VERTEX_4 : constant := 16#db8#; -- gl.h:506
GL_MAP1_GRID_DOMAIN : constant := 16#dd0#; -- gl.h:507
GL_MAP1_GRID_SEGMENTS : constant := 16#dd1#; -- gl.h:508
GL_MAP2_GRID_DOMAIN : constant := 16#dd2#; -- gl.h:509
GL_MAP2_GRID_SEGMENTS : constant := 16#dd3#; -- gl.h:510
GL_TEXTURE_1D : constant := 16#de0#; -- gl.h:511
GL_TEXTURE_2D : constant := 16#de1#; -- gl.h:512
GL_TEXTURE_WIDTH : constant := 16#1000#; -- gl.h:519
GL_TEXTURE_HEIGHT : constant := 16#1001#; -- gl.h:520
GL_TEXTURE_COMPONENTS : constant := 16#1003#; -- gl.h:521
GL_TEXTURE_BORDER_COLOR : constant := 16#1004#; -- gl.h:522
GL_TEXTURE_BORDER : constant := 16#1005#; -- gl.h:523
GL_DONT_CARE : constant := 16#1100#; -- gl.h:526
GL_FASTEST : constant := 16#1101#; -- gl.h:527
GL_NICEST : constant := 16#1102#; -- gl.h:528
GL_LIGHT0 : constant := 16#4000#; -- gl.h:543
GL_LIGHT1 : constant := 16#4001#; -- gl.h:544
GL_LIGHT2 : constant := 16#4002#; -- gl.h:545
GL_LIGHT3 : constant := 16#4003#; -- gl.h:546
GL_LIGHT4 : constant := 16#4004#; -- gl.h:547
GL_LIGHT5 : constant := 16#4005#; -- gl.h:548
GL_LIGHT6 : constant := 16#4006#; -- gl.h:549
GL_LIGHT7 : constant := 16#4007#; -- gl.h:550
GL_AMBIENT : constant := 16#1200#; -- gl.h:553
GL_DIFFUSE : constant := 16#1201#; -- gl.h:554
GL_SPECULAR : constant := 16#1202#; -- gl.h:555
GL_POSITION : constant := 16#1203#; -- gl.h:556
GL_SPOT_DIRECTION : constant := 16#1204#; -- gl.h:557
GL_SPOT_EXPONENT : constant := 16#1205#; -- gl.h:558
GL_SPOT_CUTOFF : constant := 16#1206#; -- gl.h:559
GL_CONSTANT_ATTENUATION : constant := 16#1207#; -- gl.h:560
GL_LINEAR_ATTENUATION : constant := 16#1208#; -- gl.h:561
GL_QUADRATIC_ATTENUATION : constant := 16#1209#; -- gl.h:562
GL_COMPILE : constant := 16#1300#; -- gl.h:565
GL_COMPILE_AND_EXECUTE : constant := 16#1301#; -- gl.h:566
GL_BYTE : constant := 16#1400#; -- gl.h:569
GL_UNSIGNED_BYTE : constant := 16#1401#; -- gl.h:570
GL_SHORT : constant := 16#1402#; -- gl.h:571
GL_UNSIGNED_SHORT : constant := 16#1403#; -- gl.h:572
GL_INT : constant := 16#1404#; -- gl.h:573
GL_UNSIGNED_INT : constant := 16#1405#; -- gl.h:574
GL_FLOAT : constant := 16#1406#; -- gl.h:575
GL_2_BYTES : constant := 16#1407#; -- gl.h:576
GL_3_BYTES : constant := 16#1408#; -- gl.h:577
GL_4_BYTES : constant := 16#1409#; -- gl.h:578
GL_CLEAR : constant := 16#1500#; -- gl.h:581
GL_AND : constant := 16#1501#; -- gl.h:582
GL_AND_REVERSE : constant := 16#1502#; -- gl.h:583
GL_COPY : constant := 16#1503#; -- gl.h:584
GL_AND_INVERTED : constant := 16#1504#; -- gl.h:585
GL_NOOP : constant := 16#1505#; -- gl.h:586
GL_XOR : constant := 16#1506#; -- gl.h:587
GL_OR : constant := 16#1507#; -- gl.h:588
GL_NOR : constant := 16#1508#; -- gl.h:589
GL_EQUIV : constant := 16#1509#; -- gl.h:590
GL_INVERT : constant := 16#150a#; -- gl.h:591
GL_OR_REVERSE : constant := 16#150b#; -- gl.h:592
GL_COPY_INVERTED : constant := 16#150c#; -- gl.h:593
GL_OR_INVERTED : constant := 16#150d#; -- gl.h:594
GL_NAND : constant := 16#150e#; -- gl.h:595
GL_SET : constant := 16#150f#; -- gl.h:596
GL_EMISSION : constant := 16#1600#; -- gl.h:624
GL_SHININESS : constant := 16#1601#; -- gl.h:625
GL_AMBIENT_AND_DIFFUSE : constant := 16#1602#; -- gl.h:626
GL_COLOR_INDEXES : constant := 16#1603#; -- gl.h:627
GL_MODELVIEW : constant := 16#1700#; -- gl.h:633
GL_PROJECTION : constant := 16#1701#; -- gl.h:634
GL_TEXTURE : constant := 16#1702#; -- gl.h:635
GL_COLOR : constant := 16#1800#; -- gl.h:647
GL_DEPTH : constant := 16#1801#; -- gl.h:648
GL_STENCIL : constant := 16#1802#; -- gl.h:649
GL_COLOR_INDEX : constant := 16#1900#; -- gl.h:652
GL_STENCIL_INDEX : constant := 16#1901#; -- gl.h:653
GL_DEPTH_COMPONENT : constant := 16#1902#; -- gl.h:654
GL_RED : constant := 16#1903#; -- gl.h:655
GL_GREEN : constant := 16#1904#; -- gl.h:656
GL_BLUE : constant := 16#1905#; -- gl.h:657
GL_ALPHA : constant := 16#1906#; -- gl.h:658
GL_RGB : constant := 16#1907#; -- gl.h:659
GL_RGBA : constant := 16#1908#; -- gl.h:660
GL_LUMINANCE : constant := 16#1909#; -- gl.h:661
GL_LUMINANCE_ALPHA : constant := 16#190a#; -- gl.h:662
GL_BITMAP : constant := 16#1a00#; -- gl.h:707
GL_POINT : constant := 16#1b00#; -- gl.h:717
GL_LINE : constant := 16#1b01#; -- gl.h:718
GL_FILL : constant := 16#1b02#; -- gl.h:719
GL_RENDER : constant := 16#1c00#; -- gl.h:736
GL_FEEDBACK : constant := 16#1c01#; -- gl.h:737
GL_SELECT : constant := 16#1c02#; -- gl.h:738
GL_FLAT : constant := 16#1d00#; -- gl.h:741
GL_SMOOTH : constant := 16#1d01#; -- gl.h:742
GL_KEEP : constant := 16#1e00#; -- gl.h:756
GL_REPLACE : constant := 16#1e01#; -- gl.h:757
GL_INCR : constant := 16#1e02#; -- gl.h:758
GL_DECR : constant := 16#1e03#; -- gl.h:759
GL_VENDOR : constant := 16#1f00#; -- gl.h:763
GL_RENDERER : constant := 16#1f01#; -- gl.h:764
GL_VERSION : constant := 16#1f02#; -- gl.h:765
GL_EXTENSIONS : constant := 16#1f03#; -- gl.h:766
GL_S : constant := 16#2000#; -- gl.h:769
GL_T : constant := 16#2001#; -- gl.h:770
GL_R : constant := 16#2002#; -- gl.h:771
GL_Q : constant := 16#2003#; -- gl.h:772
GL_MODULATE : constant := 16#2100#; -- gl.h:775
GL_DECAL : constant := 16#2101#; -- gl.h:776
GL_TEXTURE_ENV_MODE : constant := 16#2200#; -- gl.h:780
GL_TEXTURE_ENV_COLOR : constant := 16#2201#; -- gl.h:781
GL_TEXTURE_ENV : constant := 16#2300#; -- gl.h:784
GL_EYE_LINEAR : constant := 16#2400#; -- gl.h:787
GL_OBJECT_LINEAR : constant := 16#2401#; -- gl.h:788
GL_SPHERE_MAP : constant := 16#2402#; -- gl.h:789
GL_TEXTURE_GEN_MODE : constant := 16#2500#; -- gl.h:792
GL_OBJECT_PLANE : constant := 16#2501#; -- gl.h:793
GL_EYE_PLANE : constant := 16#2502#; -- gl.h:794
GL_NEAREST : constant := 16#2600#; -- gl.h:797
GL_LINEAR : constant := 16#2601#; -- gl.h:798
GL_NEAREST_MIPMAP_NEAREST : constant := 16#2700#; -- gl.h:803
GL_LINEAR_MIPMAP_NEAREST : constant := 16#2701#; -- gl.h:804
GL_NEAREST_MIPMAP_LINEAR : constant := 16#2702#; -- gl.h:805
GL_LINEAR_MIPMAP_LINEAR : constant := 16#2703#; -- gl.h:806
GL_TEXTURE_MAG_FILTER : constant := 16#2800#; -- gl.h:809
GL_TEXTURE_MIN_FILTER : constant := 16#2801#; -- gl.h:810
GL_TEXTURE_WRAP_S : constant := 16#2802#; -- gl.h:811
GL_TEXTURE_WRAP_T : constant := 16#2803#; -- gl.h:812
GL_CLAMP : constant := 16#2900#; -- gl.h:819
GL_REPEAT : constant := 16#2901#; -- gl.h:820
type GLenum is new Win32.UINT; -- gl.h:40
type GLboolean is new Win32.UCHAR; -- gl.h:41
type GLbitfield is new Win32.UINT; -- gl.h:42
type GLbyte is new Win32.CHAR; -- gl.h:43
type GLshort is new Win32.SHORT; -- gl.h:44
type GLint is new Win32.LONG; -- gl.h:45
type GLsizei is new Win32.LONG; -- gl.h:46
type GLubyte is new Win32.BYTE; -- gl.h:47
type GLushort is new Win32.USHORT; -- gl.h:48
type GLuint is new Win32.UINT; -- gl.h:49
type GLfloat is new Win32.FLOAT; -- gl.h:50
type GLclampf is new Win32.FLOAT; -- gl.h:51
type GLdouble is new Win32.DOUBLE; -- gl.h:52
type GLclampd is new Win32.DOUBLE; -- gl.h:53
type GLvoid is new Win32.VOID; -- gl.h:54
type PGLvoid is access all GLvoid; -- gl.h:932
type a_GLint is access all GLint; -- gl.h:846
type a_GLuint is access all GLuint; -- gl.h:852
type a_GLdouble is access all GLdouble; -- gl.h:838
type a_GLshort is access all GLshort; -- gl.h:848
type ac_GLint is access constant GLint; -- gl.h:846
type ac_GLuint is access constant GLuint; -- gl.h:852
type ac_GLfloat is access constant GLfloat;
type ac_GLdouble is access constant GLdouble; -- gl.h:838
type ac_GLshort is access constant GLshort; -- gl.h:848
procedure glAccum(
op : GLenum;
value: GLfloat); -- gl.h:825
procedure glAlphaFunc(
func: GLenum;
ref : GLclampf); -- gl.h:826
procedure glBegin(
mode: GLenum); -- gl.h:827
procedure glBitmap(
width : GLsizei;
height: GLsizei;
xorig : GLfloat;
yorig : GLfloat;
xmove : GLfloat;
ymove : GLfloat;
bitmap: Win32.PCBYTE); -- gl.h:828
procedure glBlendFunc(
sfactor: GLenum;
dfactor: GLenum); -- gl.h:829
procedure glCallList(
list: GLuint); -- gl.h:830
procedure glCallLists(
n : GLsizei;
c_type: GLenum;
lists : Win32.PCVOID); -- gl.h:831
procedure glClear(
mask: GLbitfield); -- gl.h:832
procedure glClearAccum(
red : GLfloat;
green: GLfloat;
blue : GLfloat;
alpha: GLfloat); -- gl.h:833
procedure glClearColor(
red : GLclampf;
green: GLclampf;
blue : GLclampf;
alpha: GLclampf); -- gl.h:834
procedure glClearDepth(
depth: GLclampd); -- gl.h:835
procedure glClearIndex(
c: GLfloat); -- gl.h:836
procedure glClearStencil(
s: GLint); -- gl.h:837
procedure glClipPlane(
plane : GLenum;
equation: ac_GLdouble); -- gl.h:838
procedure glColor3b(
red : GLbyte;
green: GLbyte;
blue : GLbyte); -- gl.h:839
procedure glColor3bv(
v: Win32.PCSTR); -- gl.h:840
procedure glColor3d(
red : GLdouble;
green: GLdouble;
blue : GLdouble); -- gl.h:841
procedure glColor3dv(
v: ac_GLdouble); -- gl.h:842
procedure glColor3f(
red : GLfloat;
green: GLfloat;
blue : GLfloat); -- gl.h:843
procedure glColor3fv(
v: ac_GLfloat); -- gl.h:844
procedure glColor3i(
red : GLint;
green: GLint;
blue : GLint); -- gl.h:845
procedure glColor3iv(
v: ac_GLint); -- gl.h:846
procedure glColor3s(
red : GLshort;
green: GLshort;
blue : GLshort); -- gl.h:847
procedure glColor3sv(
v: ac_GLshort); -- gl.h:848
procedure glColor3ub(
red : GLubyte;
green: GLubyte;
blue : GLubyte); -- gl.h:849
procedure glColor3ubv(
v: Win32.PCBYTE); -- gl.h:850
procedure glColor3ui(
red : GLuint;
green: GLuint;
blue : GLuint); -- gl.h:851
procedure glColor3uiv(
v: ac_GLuint); -- gl.h:852
procedure glColor3us(
red : GLushort;
green: GLushort;
blue : GLushort); -- gl.h:853
procedure glColor3usv(
v: Win32.PCWSTR); -- gl.h:854
procedure glColor4b(
red : GLbyte;
green: GLbyte;
blue : GLbyte;
alpha: GLbyte); -- gl.h:855
procedure glColor4bv(
v: Win32.PCSTR); -- gl.h:856
procedure glColor4d(
red : GLdouble;
green: GLdouble;
blue : GLdouble;
alpha: GLdouble); -- gl.h:857
procedure glColor4dv(
v: ac_GLdouble); -- gl.h:858
procedure glColor4f(
red : GLfloat;
green: GLfloat;
blue : GLfloat;
alpha: GLfloat); -- gl.h:859
procedure glColor4fv(
v: ac_GLfloat); -- gl.h:860
procedure glColor4i(
red : GLint;
green: GLint;
blue : GLint;
alpha: GLint); -- gl.h:861
procedure glColor4iv(
v: ac_GLuint); -- gl.h:862
procedure glColor4s(
red : GLshort;
green: GLshort;
blue : GLshort;
alpha: GLshort); -- gl.h:863
procedure glColor4sv(
v: ac_GLshort); -- gl.h:864
procedure glColor4ub(
red : GLubyte;
green: GLubyte;
blue : GLubyte;
alpha: GLubyte); -- gl.h:865
procedure glColor4ubv(
v: Win32.PCBYTE); -- gl.h:866
procedure glColor4ui(
red : GLuint;
green: GLuint;
blue : GLuint;
alpha: GLuint); -- gl.h:867
procedure glColor4uiv(
v: ac_GLint); -- gl.h:868
procedure glColor4us(
red : GLushort;
green: GLushort;
blue : GLushort;
alpha: GLushort); -- gl.h:869
procedure glColor4usv(
v: Win32.PCWSTR); -- gl.h:870
procedure glColorMask(
red : GLboolean;
green: GLboolean;
blue : GLboolean;
alpha: GLboolean); -- gl.h:871
procedure glColorMaterial(
face: GLenum;
mode: GLenum); -- gl.h:872
procedure glCopyPixels(
x : GLint;
y : GLint;
width : GLsizei;
height: GLsizei;
c_type: GLenum); -- gl.h:873
procedure glCullFace(
mode: GLenum); -- gl.h:874
procedure glDeleteLists(
list : GLuint;
c_range: GLsizei); -- gl.h:875
procedure glDepthFunc(
func: GLenum); -- gl.h:876
procedure glDepthMask(
flag: GLboolean); -- gl.h:877
procedure glDepthRange(
zNear: GLclampd;
zFar : GLclampd); -- gl.h:878
procedure glDisable(
cap: GLenum); -- gl.h:879
procedure glDrawBuffer(
mode: GLenum); -- gl.h:880
procedure glDrawPixels(
width : GLsizei;
height: GLsizei;
format: GLenum;
c_type: GLenum;
pixels: Win32.PCVOID); -- gl.h:881
procedure glEdgeFlag(
flag: GLboolean); -- gl.h:882
procedure glEdgeFlagv(
flag: Win32.PCBYTE); -- gl.h:883
procedure glEnable(
cap: GLenum); -- gl.h:884
procedure glEnd; -- gl.h:885
procedure glEndList; -- gl.h:886
procedure glEvalCoord1d(
u: GLdouble); -- gl.h:887
procedure glEvalCoord1dv(
u: ac_GLdouble); -- gl.h:888
procedure glEvalCoord1f(
u: GLfloat); -- gl.h:889
procedure glEvalCoord1fv(
u: ac_GLfloat); -- gl.h:890
procedure glEvalCoord2d(
u: GLdouble;
v: GLdouble); -- gl.h:891
procedure glEvalCoord2dv(
u: ac_GLdouble); -- gl.h:892
procedure glEvalCoord2f(
u: GLfloat;
v: GLfloat); -- gl.h:893
procedure glEvalCoord2fv(
u: ac_GLfloat); -- gl.h:894
procedure glEvalMesh1(
mode: GLenum;
i1 : GLint;
i2 : GLint); -- gl.h:895
procedure glEvalMesh2(
mode: GLenum;
i1 : GLint;
i2 : GLint;
j1 : GLint;
j2 : GLint); -- gl.h:896
procedure glEvalPoint1(
i: GLint); -- gl.h:897
procedure glEvalPoint2(
i: GLint;
j: GLint); -- gl.h:898
procedure glFeedbackBuffer(
size : GLsizei;
c_type: GLenum;
buffer: access GLFloat); -- gl.h:899
procedure glFinish; -- gl.h:900
procedure glFlush; -- gl.h:901
procedure glFogf(
pname: GLenum;
param: GLfloat); -- gl.h:902
procedure glFogfv(
pname : GLenum;
params: ac_GLfloat); -- gl.h:903
procedure glFogi(
pname: GLenum;
param: GLint); -- gl.h:904
procedure glFogiv(
pname : GLenum;
params: ac_GLint); -- gl.h:905
procedure glFrontFace(
mode: GLenum); -- gl.h:906
procedure glFrustum(
left : GLdouble;
right : GLdouble;
bottom: GLdouble;
top : GLdouble;
zNear : GLdouble;
zFar : GLdouble); -- gl.h:907
function glGenLists(
c_range: GLsizei)
return GLuint; -- gl.h:908
procedure glGetBooleanv(
pname : GLenum;
params: access GLboolean); -- gl.h:909
procedure glGetClipPlane(
plane : GLenum;
equation: access GLdouble); -- gl.h:910
procedure glGetDoublev(
pname : GLenum;
params: access GLdouble); -- gl.h:911
function glGetError return GLenum; -- gl.h:912
procedure glGetFloatv(
pname : GLenum;
params: access GLfloat); -- gl.h:913
procedure glGetIntegerv(
pname : GLenum;
params: access GLint); -- gl.h:914
procedure glGetLightfv(
light : GLenum;
pname : GLenum;
params: access GLfloat); -- gl.h:915
procedure glGetLightiv(
light : GLenum;
pname : GLenum;
params: access GLint); -- gl.h:916
procedure glGetMapdv(
target: GLenum;
query : GLenum;
v : access GLdouble); -- gl.h:917
procedure glGetMapfv(
target: GLenum;
query : GLenum;
v : access GLfloat); -- gl.h:918
procedure glGetMapiv(
target: GLenum;
query : GLenum;
v : access GLint); -- gl.h:919
procedure glGetMaterialfv(
face : GLenum;
pname : GLenum;
params: access GLfloat); -- gl.h:920
procedure glGetMaterialiv(
face : GLenum;
pname : GLenum;
params: access GLint); -- gl.h:921
procedure glGetPixelMapfv(
map : GLenum;
values: access GLfloat); -- gl.h:922
procedure glGetPixelMapuiv(
map : GLenum;
values: access GLuint); -- gl.h:923
procedure glGetPixelMapusv(
map : GLenum;
values: Win32.PWSTR); -- gl.h:924
procedure glGetPolygonStipple(
mask: access GLubyte); -- gl.h:925
function glGetString(
name: GLenum)
return Win32.PCBYTE; -- gl.h:926
procedure glGetTexEnvfv(
target: GLenum;
pname : GLenum;
params: access GLfloat); -- gl.h:927
procedure glGetTexEnviv(
target: GLenum;
pname : GLenum;
params: access GLint); -- gl.h:928
procedure glGetTexGendv(
coord : GLenum;
pname : GLenum;
params: access GLdouble); -- gl.h:929
procedure glGetTexGenfv(
coord : GLenum;
pname : GLenum;
params: access GLfloat); -- gl.h:930
procedure glGetTexGeniv(
coord : GLenum;
pname : GLenum;
params: access GLint); -- gl.h:931
procedure glGetTexImage(
target: GLenum;
level : GLint;
format: GLenum;
c_type: GLenum;
pixels: PGLvoid); -- gl.h:932
procedure glGetTexLevelParameterfv(
target: GLenum;
level : GLint;
pname : GLenum;
params: access GLfloat); -- gl.h:933
procedure glGetTexLevelParameteriv(
target: GLenum;
level : GLint;
pname : GLenum;
params: access GLint); -- gl.h:934
procedure glGetTexParameterfv(
target: GLenum;
pname : GLenum;
params: access GLfloat); -- gl.h:935
procedure glGetTexParameteriv(
target: GLenum;
pname : GLenum;
params: access GLint); -- gl.h:936
procedure glHint(
target: GLenum;
mode : GLenum); -- gl.h:937
procedure glIndexMask(
mask: GLuint); -- gl.h:938
procedure glIndexd(
c: GLdouble); -- gl.h:939
procedure glIndexdv(
c: ac_GLdouble); -- gl.h:940
procedure glIndexf(
c: GLfloat); -- gl.h:941
procedure glIndexfv(
c: ac_GLfloat); -- gl.h:942
procedure glIndexi(
c: GLint); -- gl.h:943
procedure glIndexiv(
c: ac_GLuint); -- gl.h:944
procedure glIndexs(
c: GLshort); -- gl.h:945
procedure glIndexsv(
c: ac_GLshort); -- gl.h:946
procedure glInitNames; -- gl.h:947
function glIsEnabled(
cap: GLenum)
return GLboolean; -- gl.h:948
function glIsList(
list: GLuint)
return GLboolean; -- gl.h:949
procedure glLightModelf(
pname: GLenum;
param: GLfloat); -- gl.h:950
procedure glLightModelfv(
pname : GLenum;
params: ac_GLfloat); -- gl.h:951
procedure glLightModeli(
pname: GLenum;
param: GLint); -- gl.h:952
procedure glLightModeliv(
pname : GLenum;
params: ac_GLuint); -- gl.h:953
procedure glLightf(
light: GLenum;
pname: GLenum;
param: GLfloat); -- gl.h:954
procedure glLightfv(
light : GLenum;
pname : GLenum;
params: ac_GLfloat); -- gl.h:955
procedure glLighti(
light: GLenum;
pname: GLenum;
param: GLint); -- gl.h:956
procedure glLightiv(
light : GLenum;
pname : GLenum;
params: ac_GLuint); -- gl.h:957
procedure glLineStipple(
factor : GLint;
pattern: GLushort); -- gl.h:958
procedure glLineWidth(
width: GLfloat); -- gl.h:959
procedure glListBase(
base: GLuint); -- gl.h:960
procedure glLoadIdentity; -- gl.h:961
procedure glLoadMatrixd(
m: ac_GLdouble); -- gl.h:962
procedure glLoadMatrixf(
m: ac_GLfloat); -- gl.h:963
procedure glLoadName(
name: GLuint); -- gl.h:964
procedure glLogicOp(
opcode: GLenum); -- gl.h:965
procedure glMap1d(
target: GLenum;
u1 : GLdouble;
u2 : GLdouble;
stride: GLint;
order : GLint;
points: ac_GLdouble); -- gl.h:966
procedure glMap1f(
target: GLenum;
u1 : GLfloat;
u2 : GLfloat;
stride: GLint;
order : GLint;
points: ac_GLfloat); -- gl.h:967
procedure glMap2d(
target : GLenum;
u1 : GLdouble;
u2 : GLdouble;
ustride: GLint;
uorder : GLint;
v1 : GLdouble;
v2 : GLdouble;
vstride: GLint;
vorder : GLint;
points : ac_GLdouble); -- gl.h:968
procedure glMap2f(
target : GLenum;
u1 : GLfloat;
u2 : GLfloat;
ustride: GLint;
uorder : GLint;
v1 : GLfloat;
v2 : GLfloat;
vstride: GLint;
vorder : GLint;
points : ac_GLfloat); -- gl.h:969
procedure glMapGrid1d(
un: GLint;
u1: GLdouble;
u2: GLdouble); -- gl.h:970
procedure glMapGrid1f(
un: GLint;
u1: GLfloat;
u2: GLfloat); -- gl.h:971
procedure glMapGrid2d(
un: GLint;
u1: GLdouble;
u2: GLdouble;
vn: GLint;
v1: GLdouble;
v2: GLdouble); -- gl.h:972
procedure glMapGrid2f(
un: GLint;
u1: GLfloat;
u2: GLfloat;
vn: GLint;
v1: GLfloat;
v2: GLfloat); -- gl.h:973
procedure glMaterialf(
face : GLenum;
pname: GLenum;
param: GLfloat); -- gl.h:974
procedure glMaterialfv(
face : GLenum;
pname : GLenum;
params: ac_GLfloat); -- gl.h:975
procedure glMateriali(
face : GLenum;
pname: GLenum;
param: GLint); -- gl.h:976
procedure glMaterialiv(
face : GLenum;
pname : GLenum;
params: ac_GLint); -- gl.h:977
procedure glMatrixMode(
mode: GLenum); -- gl.h:978
procedure glMultMatrixd(
m: ac_GLdouble); -- gl.h:979
procedure glMultMatrixf(
m: ac_GLfloat); -- gl.h:980
procedure glNewList(
list: GLuint;
mode: GLenum); -- gl.h:981
procedure glNormal3b(
nx: GLbyte;
ny: GLbyte;
nz: GLbyte); -- gl.h:982
procedure glNormal3bv(
v: Win32.PCSTR); -- gl.h:983
procedure glNormal3d(
nx: GLdouble;
ny: GLdouble;
nz: GLdouble); -- gl.h:984
procedure glNormal3dv(
v: ac_GLdouble); -- gl.h:985
procedure glNormal3f(
nx: GLfloat;
ny: GLfloat;
nz: GLfloat); -- gl.h:986
procedure glNormal3fv(
v: ac_GLfloat); -- gl.h:987
procedure glNormal3i(
nx: GLint;
ny: GLint;
nz: GLint); -- gl.h:988
procedure glNormal3iv(
v: ac_GLint); -- gl.h:989
procedure glNormal3s(
nx: GLshort;
ny: GLshort;
nz: GLshort); -- gl.h:990
procedure glNormal3sv(
v: ac_GLshort); -- gl.h:991
procedure glOrtho(
left : GLdouble;
right : GLdouble;
bottom: GLdouble;
top : GLdouble;
zNear : GLdouble;
zFar : GLdouble); -- gl.h:992
procedure glPassThrough(
token: GLfloat); -- gl.h:993
procedure glPixelMapfv(
map : GLenum;
mapsize: GLint;
values : ac_GLfloat); -- gl.h:994
procedure glPixelMapuiv(
map : GLenum;
mapsize: GLint;
values : ac_GLint); -- gl.h:995
procedure glPixelMapusv(
map : GLenum;
mapsize: GLint;
values : Win32.PCWSTR); -- gl.h:996
procedure glPixelStoref(
pname: GLenum;
param: GLfloat); -- gl.h:997
procedure glPixelStorei(
pname: GLenum;
param: GLint); -- gl.h:998
procedure glPixelTransferf(
pname: GLenum;
param: GLfloat); -- gl.h:999
procedure glPixelTransferi(
pname: GLenum;
param: GLint); -- gl.h:1000
procedure glPixelZoom(
xfactor: GLfloat;
yfactor: GLfloat); -- gl.h:1001
procedure glPointSize(
size: GLfloat); -- gl.h:1002
procedure glPolygonMode(
face: GLenum;
mode: GLenum); -- gl.h:1003
procedure glPolygonStipple(
mask: Win32.PCBYTE); -- gl.h:1004
procedure glPopAttrib; -- gl.h:1005
procedure glPopMatrix; -- gl.h:1006
procedure glPopName; -- gl.h:1007
procedure glPushAttrib(
mask: GLbitfield); -- gl.h:1008
procedure glPushMatrix; -- gl.h:1009
procedure glPushName(
name: GLuint); -- gl.h:1010
procedure glRasterPos2d(
x: GLdouble;
y: GLdouble); -- gl.h:1011
procedure glRasterPos2dv(
v: ac_GLdouble); -- gl.h:1012
procedure glRasterPos2f(
x: GLfloat;
y: GLfloat); -- gl.h:1013
procedure glRasterPos2fv(
v: ac_GLfloat); -- gl.h:1014
procedure glRasterPos2i(
x: GLint;
y: GLint); -- gl.h:1015
procedure glRasterPos2iv(
v: ac_GLint); -- gl.h:1016
procedure glRasterPos2s(
x: GLshort;
y: GLshort); -- gl.h:1017
procedure glRasterPos2sv(
v: ac_GLshort); -- gl.h:1018
procedure glRasterPos3d(
x: GLdouble;
y: GLdouble;
z: GLdouble); -- gl.h:1019
procedure glRasterPos3dv(
v: ac_GLdouble); -- gl.h:1020
procedure glRasterPos3f(
x: GLfloat;
y: GLfloat;
z: GLfloat); -- gl.h:1021
procedure glRasterPos3fv(
v: ac_GLfloat); -- gl.h:1022
procedure glRasterPos3i(
x: GLint;
y: GLint;
z: GLint); -- gl.h:1023
procedure glRasterPos3iv(
v: ac_GLint); -- gl.h:1024
procedure glRasterPos3s(
x: GLshort;
y: GLshort;
z: GLshort); -- gl.h:1025
procedure glRasterPos3sv(
v: ac_GLshort); -- gl.h:1026
procedure glRasterPos4d(
x: GLdouble;
y: GLdouble;
z: GLdouble;
w: GLdouble); -- gl.h:1027
procedure glRasterPos4dv(
v: ac_GLdouble); -- gl.h:1028
procedure glRasterPos4f(
x: GLfloat;
y: GLfloat;
z: GLfloat;
w: GLfloat); -- gl.h:1029
procedure glRasterPos4fv(
v: ac_GLfloat); -- gl.h:1030
procedure glRasterPos4i(
x: GLint;
y: GLint;
z: GLint;
w: GLint); -- gl.h:1031
procedure glRasterPos4iv(
v: ac_GLint); -- gl.h:1032
procedure glRasterPos4s(
x: GLshort;
y: GLshort;
z: GLshort;
w: GLshort); -- gl.h:1033
procedure glRasterPos4sv(
v: ac_GLshort); -- gl.h:1034
procedure glReadBuffer(
mode: GLenum); -- gl.h:1035
procedure glReadPixels(
x : GLint;
y : GLint;
width : GLsizei;
height: GLsizei;
format: GLenum;
c_type: GLenum;
pixels: PGLvoid); -- gl.h:1036
procedure glRectd(
x1: GLdouble;
y1: GLdouble;
x2: GLdouble;
y2: GLdouble); -- gl.h:1037
procedure glRectdv(
v1: ac_GLdouble;
v2: ac_GLdouble); -- gl.h:1038
procedure glRectf(
x1: GLfloat;
y1: GLfloat;
x2: GLfloat;
y2: GLfloat); -- gl.h:1039
procedure glRectfv(
v1: ac_GLfloat;
v2: ac_GLfloat); -- gl.h:1040
procedure glRecti(
x1: GLint;
y1: GLint;
x2: GLint;
y2: GLint); -- gl.h:1041
procedure glRectiv(
v1: ac_GLint;
v2: ac_GLint); -- gl.h:1042
procedure glRects(
x1: GLshort;
y1: GLshort;
x2: GLshort;
y2: GLshort); -- gl.h:1043
procedure glRectsv(
v1: ac_GLshort;
v2: ac_GLshort); -- gl.h:1044
function glRenderMode(
mode: GLenum)
return GLint; -- gl.h:1045
procedure glRotated(
angle: GLdouble;
x : GLdouble;
y : GLdouble;
z : GLdouble); -- gl.h:1046
procedure glRotatef(
angle: GLfloat;
x : GLfloat;
y : GLfloat;
z : GLfloat); -- gl.h:1047
procedure glScaled(
x: GLdouble;
y: GLdouble;
z: GLdouble); -- gl.h:1048
procedure glScalef(
x: GLfloat;
y: GLfloat;
z: GLfloat); -- gl.h:1049
procedure glScissor(
x : GLint;
y : GLint;
width : GLsizei;
height: GLsizei); -- gl.h:1050
procedure glSelectBuffer(
size : GLsizei;
buffer: access GLuint); -- gl.h:1051
procedure glShadeModel(
mode: GLenum); -- gl.h:1052
procedure glStencilFunc(
func: GLenum;
ref : GLint;
mask: GLuint); -- gl.h:1053
procedure glStencilMask(
mask: GLuint); -- gl.h:1054
procedure glStencilOp(
fail : GLenum;
zfail: GLenum;
zpass: GLenum); -- gl.h:1055
procedure glTexCoord1d(
s: GLdouble); -- gl.h:1056
procedure glTexCoord1dv(
v: ac_GLdouble); -- gl.h:1057
procedure glTexCoord1f(
s: GLfloat); -- gl.h:1058
procedure glTexCoord1fv(
v: ac_GLfloat); -- gl.h:1059
procedure glTexCoord1i(
s: GLint); -- gl.h:1060
procedure glTexCoord1iv(
v: ac_GLint); -- gl.h:1061
procedure glTexCoord1s(
s: GLshort); -- gl.h:1062
procedure glTexCoord1sv(
v: ac_GLshort); -- gl.h:1063
procedure glTexCoord2d(
s: GLdouble;
t: GLdouble); -- gl.h:1064
procedure glTexCoord2dv(
v: ac_GLdouble); -- gl.h:1065
procedure glTexCoord2f(
s: GLfloat;
t: GLfloat); -- gl.h:1066
procedure glTexCoord2fv(
v: ac_GLfloat); -- gl.h:1067
procedure glTexCoord2i(
s: GLint;
t: GLint); -- gl.h:1068
procedure glTexCoord2iv(
v: ac_GLint); -- gl.h:1069
procedure glTexCoord2s(
s: GLshort;
t: GLshort); -- gl.h:1070
procedure glTexCoord2sv(
v: ac_GLshort); -- gl.h:1071
procedure glTexCoord3d(
s: GLdouble;
t: GLdouble;
r: GLdouble); -- gl.h:1072
procedure glTexCoord3dv(
v: ac_GLdouble); -- gl.h:1073
procedure glTexCoord3f(
s: GLfloat;
t: GLfloat;
r: GLfloat); -- gl.h:1074
procedure glTexCoord3fv(
v: ac_GLfloat); -- gl.h:1075
procedure glTexCoord3i(
s: GLint;
t: GLint;
r: GLint); -- gl.h:1076
procedure glTexCoord3iv(
v: ac_GLint); -- gl.h:1077
procedure glTexCoord3s(
s: GLshort;
t: GLshort;
r: GLshort); -- gl.h:1078
procedure glTexCoord3sv(
v: ac_GLshort); -- gl.h:1079
procedure glTexCoord4d(
s: GLdouble;
t: GLdouble;
r: GLdouble;
q: GLdouble); -- gl.h:1080
procedure glTexCoord4dv(
v: ac_GLdouble); -- gl.h:1081
procedure glTexCoord4f(
s: GLfloat;
t: GLfloat;
r: GLfloat;
q: GLfloat); -- gl.h:1082
procedure glTexCoord4fv(
v: ac_GLfloat); -- gl.h:1083
procedure glTexCoord4i(
s: GLint;
t: GLint;
r: GLint;
q: GLint); -- gl.h:1084
procedure glTexCoord4iv(
v: ac_GLint); -- gl.h:1085
procedure glTexCoord4s(
s: GLshort;
t: GLshort;
r: GLshort;
q: GLshort); -- gl.h:1086
procedure glTexCoord4sv(
v: ac_GLshort); -- gl.h:1087
procedure glTexEnvf(
target: GLenum;
pname : GLenum;
param : GLfloat); -- gl.h:1088
procedure glTexEnvfv(
target: GLenum;
pname : GLenum;
params: ac_GLfloat); -- gl.h:1089
procedure glTexEnvi(
target: GLenum;
pname : GLenum;
param : GLint); -- gl.h:1090
procedure glTexEnviv(
target: GLenum;
pname : GLenum;
params: ac_GLint); -- gl.h:1091
procedure glTexGend(
coord: GLenum;
pname: GLenum;
param: GLdouble); -- gl.h:1092
procedure glTexGendv(
coord : GLenum;
pname : GLenum;
params: ac_GLdouble); -- gl.h:1093
procedure glTexGenf(
coord: GLenum;
pname: GLenum;
param: GLfloat); -- gl.h:1094
procedure glTexGenfv(
coord : GLenum;
pname : GLenum;
params: ac_GLfloat); -- gl.h:1095
procedure glTexGeni(
coord: GLenum;
pname: GLenum;
param: GLint); -- gl.h:1096
procedure glTexGeniv(
coord : GLenum;
pname : GLenum;
params: ac_GLint); -- gl.h:1097
procedure glTexImage1D(
target : GLenum;
level : GLint;
components: GLint;
width : GLsizei;
border : GLint;
format : GLenum;
c_type : GLenum;
pixels : Win32.PCVOID); -- gl.h:1098
procedure glTexImage2D(
target : GLenum;
level : GLint;
components: GLint;
width : GLsizei;
height : GLsizei;
border : GLint;
format : GLenum;
c_type : GLenum;
pixels : Win32.PCVOID); -- gl.h:1099
procedure glTexParameterf(
target: GLenum;
pname : GLenum;
param : GLfloat); -- gl.h:1100
procedure glTexParameterfv(
target: GLenum;
pname : GLenum;
params: ac_GLfloat); -- gl.h:1101
procedure glTexParameteri(
target: GLenum;
pname : GLenum;
param : GLint); -- gl.h:1102
procedure glTexParameteriv(
target: GLenum;
pname : GLenum;
params: ac_GLint); -- gl.h:1103
procedure glTranslated(
x: GLdouble;
y: GLdouble;
z: GLdouble); -- gl.h:1104
procedure glTranslatef(
x: GLfloat;
y: GLfloat;
z: GLfloat); -- gl.h:1105
procedure glVertex2d(
x: GLdouble;
y: GLdouble); -- gl.h:1106
procedure glVertex2dv(
v: ac_GLdouble); -- gl.h:1107
procedure glVertex2f(
x: GLfloat;
y: GLfloat); -- gl.h:1108
procedure glVertex2fv(
v: ac_GLfloat); -- gl.h:1109
procedure glVertex2i(
x: GLint;
y: GLint); -- gl.h:1110
procedure glVertex2iv(
v: ac_GLint); -- gl.h:1111
procedure glVertex2s(
x: GLshort;
y: GLshort); -- gl.h:1112
procedure glVertex2sv(
v: ac_GLshort); -- gl.h:1113
procedure glVertex3d(
x: GLdouble;
y: GLdouble;
z: GLdouble); -- gl.h:1114
procedure glVertex3dv(
v: ac_GLdouble); -- gl.h:1115
procedure glVertex3f(
x: GLfloat;
y: GLfloat;
z: GLfloat); -- gl.h:1116
procedure glVertex3fv(
v: ac_GLfloat); -- gl.h:1117
procedure glVertex3i(
x: GLint;
y: GLint;
z: GLint); -- gl.h:1118
procedure glVertex3iv(
v: ac_GLint); -- gl.h:1119
procedure glVertex3s(
x: GLshort;
y: GLshort;
z: GLshort); -- gl.h:1120
procedure glVertex3sv(
v: ac_GLshort); -- gl.h:1121
procedure glVertex4d(
x: GLdouble;
y: GLdouble;
z: GLdouble;
w: GLdouble); -- gl.h:1122
procedure glVertex4dv(
v: ac_GLdouble); -- gl.h:1123
procedure glVertex4f(
x: GLfloat;
y: GLfloat;
z: GLfloat;
w: GLfloat); -- gl.h:1124
procedure glVertex4fv(
v: ac_GLfloat); -- gl.h:1125
procedure glVertex4i(
x: GLint;
y: GLint;
z: GLint;
w: GLint); -- gl.h:1126
procedure glVertex4iv(
v: ac_GLint); -- gl.h:1127
procedure glVertex4s(
x: GLshort;
y: GLshort;
z: GLshort;
w: GLshort); -- gl.h:1128
procedure glVertex4sv(
v: ac_GLshort); -- gl.h:1129
procedure glViewport(
x : GLint;
y : GLint;
width : GLsizei;
height: GLsizei); -- gl.h:1130
private
pragma Import(Stdcall, glAccum, "glAccum"); -- gl.h:825
pragma Import(Stdcall, glAlphaFunc, "glAlphaFunc"); -- gl.h:826
pragma Import(Stdcall, glBegin, "glBegin"); -- gl.h:827
pragma Import(Stdcall, glBitmap, "glBitmap"); -- gl.h:828
pragma Import(Stdcall, glBlendFunc, "glBlendFunc"); -- gl.h:829
pragma Import(Stdcall, glCallList, "glCallList"); -- gl.h:830
pragma Import(Stdcall, glCallLists, "glCallLists"); -- gl.h:831
pragma Import(Stdcall, glClear, "glClear"); -- gl.h:832
pragma Import(Stdcall, glClearAccum, "glClearAccum"); -- gl.h:833
pragma Import(Stdcall, glClearColor, "glClearColor"); -- gl.h:834
pragma Import(Stdcall, glClearDepth, "glClearDepth"); -- gl.h:835
pragma Import(Stdcall, glClearIndex, "glClearIndex"); -- gl.h:836
pragma Import(Stdcall, glClearStencil, "glClearStencil"); -- gl.h:837
pragma Import(Stdcall, glClipPlane, "glClipPlane"); -- gl.h:838
pragma Import(Stdcall, glColor3b, "glColor3b"); -- gl.h:839
pragma Import(Stdcall, glColor3bv, "glColor3bv"); -- gl.h:840
pragma Import(Stdcall, glColor3d, "glColor3d"); -- gl.h:841
pragma Import(Stdcall, glColor3dv, "glColor3dv"); -- gl.h:842
pragma Import(Stdcall, glColor3f, "glColor3f"); -- gl.h:843
pragma Import(Stdcall, glColor3fv, "glColor3fv"); -- gl.h:844
pragma Import(Stdcall, glColor3i, "glColor3i"); -- gl.h:845
pragma Import(Stdcall, glColor3iv, "glColor3iv"); -- gl.h:846
pragma Import(Stdcall, glColor3s, "glColor3s"); -- gl.h:847
pragma Import(Stdcall, glColor3sv, "glColor3sv"); -- gl.h:848
pragma Import(Stdcall, glColor3ub, "glColor3ub"); -- gl.h:849
pragma Import(Stdcall, glColor3ubv, "glColor3ubv"); -- gl.h:850
pragma Import(Stdcall, glColor3ui, "glColor3ui"); -- gl.h:851
pragma Import(Stdcall, glColor3uiv, "glColor3uiv"); -- gl.h:852
pragma Import(Stdcall, glColor3us, "glColor3us"); -- gl.h:853
pragma Import(Stdcall, glColor3usv, "glColor3usv"); -- gl.h:854
pragma Import(Stdcall, glColor4b, "glColor4b"); -- gl.h:855
pragma Import(Stdcall, glColor4bv, "glColor4bv"); -- gl.h:856
pragma Import(Stdcall, glColor4d, "glColor4d"); -- gl.h:857
pragma Import(Stdcall, glColor4dv, "glColor4dv"); -- gl.h:858
pragma Import(Stdcall, glColor4f, "glColor4f"); -- gl.h:859
pragma Import(Stdcall, glColor4fv, "glColor4fv"); -- gl.h:860
pragma Import(Stdcall, glColor4i, "glColor4i"); -- gl.h:861
pragma Import(Stdcall, glColor4iv, "glColor4iv"); -- gl.h:862
pragma Import(Stdcall, glColor4s, "glColor4s"); -- gl.h:863
pragma Import(Stdcall, glColor4sv, "glColor4sv"); -- gl.h:864
pragma Import(Stdcall, glColor4ub, "glColor4ub"); -- gl.h:865
pragma Import(Stdcall, glColor4ubv, "glColor4ubv"); -- gl.h:866
pragma Import(Stdcall, glColor4ui, "glColor4ui"); -- gl.h:867
pragma Import(Stdcall, glColor4uiv, "glColor4uiv"); -- gl.h:868
pragma Import(Stdcall, glColor4us, "glColor4us"); -- gl.h:869
pragma Import(Stdcall, glColor4usv, "glColor4usv"); -- gl.h:870
pragma Import(Stdcall, glColorMask, "glColorMask"); -- gl.h:871
pragma Import(Stdcall, glColorMaterial, "glColorMaterial"); -- gl.h:872
pragma Import(Stdcall, glCopyPixels, "glCopyPixels"); -- gl.h:873
pragma Import(Stdcall, glCullFace, "glCullFace"); -- gl.h:874
pragma Import(Stdcall, glDeleteLists, "glDeleteLists"); -- gl.h:875
pragma Import(Stdcall, glDepthFunc, "glDepthFunc"); -- gl.h:876
pragma Import(Stdcall, glDepthMask, "glDepthMask"); -- gl.h:877
pragma Import(Stdcall, glDepthRange, "glDepthRange"); -- gl.h:878
pragma Import(Stdcall, glDisable, "glDisable"); -- gl.h:879
pragma Import(Stdcall, glDrawBuffer, "glDrawBuffer"); -- gl.h:880
pragma Import(Stdcall, glDrawPixels, "glDrawPixels"); -- gl.h:881
pragma Import(Stdcall, glEdgeFlag, "glEdgeFlag"); -- gl.h:882
pragma Import(Stdcall, glEdgeFlagv, "glEdgeFlagv"); -- gl.h:883
pragma Import(Stdcall, glEnable, "glEnable"); -- gl.h:884
pragma Import(Stdcall, glEnd, "glEnd"); -- gl.h:885
pragma Import(Stdcall, glEndList, "glEndList"); -- gl.h:886
pragma Import(Stdcall, glEvalCoord1d, "glEvalCoord1d"); -- gl.h:887
pragma Import(Stdcall, glEvalCoord1dv, "glEvalCoord1dv"); -- gl.h:888
pragma Import(Stdcall, glEvalCoord1f, "glEvalCoord1f"); -- gl.h:889
pragma Import(Stdcall, glEvalCoord1fv, "glEvalCoord1fv"); -- gl.h:890
pragma Import(Stdcall, glEvalCoord2d, "glEvalCoord2d"); -- gl.h:891
pragma Import(Stdcall, glEvalCoord2dv, "glEvalCoord2dv"); -- gl.h:892
pragma Import(Stdcall, glEvalCoord2f, "glEvalCoord2f"); -- gl.h:893
pragma Import(Stdcall, glEvalCoord2fv, "glEvalCoord2fv"); -- gl.h:894
pragma Import(Stdcall, glEvalMesh1, "glEvalMesh1"); -- gl.h:895
pragma Import(Stdcall, glEvalMesh2, "glEvalMesh2"); -- gl.h:896
pragma Import(Stdcall, glEvalPoint1, "glEvalPoint1"); -- gl.h:897
pragma Import(Stdcall, glEvalPoint2, "glEvalPoint2"); -- gl.h:898
pragma Import(Stdcall, glFeedbackBuffer, "glFeedbackBuffer"); -- gl.h:899
pragma Import(Stdcall, glFinish, "glFinish"); -- gl.h:900
pragma Import(Stdcall, glFlush, "glFlush"); -- gl.h:901
pragma Import(Stdcall, glFogf, "glFogf"); -- gl.h:902
pragma Import(Stdcall, glFogfv, "glFogfv"); -- gl.h:903
pragma Import(Stdcall, glFogi, "glFogi"); -- gl.h:904
pragma Import(Stdcall, glFogiv, "glFogiv"); -- gl.h:905
pragma Import(Stdcall, glFrontFace, "glFrontFace"); -- gl.h:906
pragma Import(Stdcall, glFrustum, "glFrustum"); -- gl.h:907
pragma Import(Stdcall, glGenLists, "glGenLists"); -- gl.h:908
pragma Import(Stdcall, glGetBooleanv, "glGetBooleanv"); -- gl.h:909
pragma Import(Stdcall, glGetClipPlane, "glGetClipPlane"); -- gl.h:910
pragma Import(Stdcall, glGetDoublev, "glGetDoublev"); -- gl.h:911
pragma Import(Stdcall, glGetError, "glGetError"); -- gl.h:912
pragma Import(Stdcall, glGetFloatv, "glGetFloatv"); -- gl.h:913
pragma Import(Stdcall, glGetIntegerv, "glGetIntegerv"); -- gl.h:914
pragma Import(Stdcall, glGetLightfv, "glGetLightfv"); -- gl.h:915
pragma Import(Stdcall, glGetLightiv, "glGetLightiv"); -- gl.h:916
pragma Import(Stdcall, glGetMapdv, "glGetMapdv"); -- gl.h:917
pragma Import(Stdcall, glGetMapfv, "glGetMapfv"); -- gl.h:918
pragma Import(Stdcall, glGetMapiv, "glGetMapiv"); -- gl.h:919
pragma Import(Stdcall, glGetMaterialfv, "glGetMaterialfv"); -- gl.h:920
pragma Import(Stdcall, glGetMaterialiv, "glGetMaterialiv"); -- gl.h:921
pragma Import(Stdcall, glGetPixelMapfv, "glGetPixelMapfv"); -- gl.h:922
pragma Import(Stdcall, glGetPixelMapuiv, "glGetPixelMapuiv"); -- gl.h:923
pragma Import(Stdcall, glGetPixelMapusv, "glGetPixelMapusv"); -- gl.h:924
pragma Import(Stdcall, glGetPolygonStipple, "glGetPolygonStipple");
-- gl.h:925
pragma Import(Stdcall, glGetString, "glGetString"); -- gl.h:926
pragma Import(Stdcall, glGetTexEnvfv, "glGetTexEnvfv"); -- gl.h:927
pragma Import(Stdcall, glGetTexEnviv, "glGetTexEnviv"); -- gl.h:928
pragma Import(Stdcall, glGetTexGendv, "glGetTexGendv"); -- gl.h:929
pragma Import(Stdcall, glGetTexGenfv, "glGetTexGenfv"); -- gl.h:930
pragma Import(Stdcall, glGetTexGeniv, "glGetTexGeniv"); -- gl.h:931
pragma Import(Stdcall, glGetTexImage, "glGetTexImage"); -- gl.h:932
pragma Import(Stdcall, glGetTexLevelParameterfv, "glGetTexLevelParameterfv");
-- gl.h:933
pragma Import(Stdcall, glGetTexLevelParameteriv, "glGetTexLevelParameteriv");
-- gl.h:934
pragma Import(Stdcall, glGetTexParameterfv, "glGetTexParameterfv");
-- gl.h:935
pragma Import(Stdcall, glGetTexParameteriv, "glGetTexParameteriv");
-- gl.h:936
pragma Import(Stdcall, glHint, "glHint"); -- gl.h:937
pragma Import(Stdcall, glIndexMask, "glIndexMask"); -- gl.h:938
pragma Import(Stdcall, glIndexd, "glIndexd"); -- gl.h:939
pragma Import(Stdcall, glIndexdv, "glIndexdv"); -- gl.h:940
pragma Import(Stdcall, glIndexf, "glIndexf"); -- gl.h:941
pragma Import(Stdcall, glIndexfv, "glIndexfv"); -- gl.h:942
pragma Import(Stdcall, glIndexi, "glIndexi"); -- gl.h:943
pragma Import(Stdcall, glIndexiv, "glIndexiv"); -- gl.h:944
pragma Import(Stdcall, glIndexs, "glIndexs"); -- gl.h:945
pragma Import(Stdcall, glIndexsv, "glIndexsv"); -- gl.h:946
pragma Import(Stdcall, glInitNames, "glInitNames"); -- gl.h:947
pragma Import(Stdcall, glIsEnabled, "glIsEnabled"); -- gl.h:948
pragma Import(Stdcall, glIsList, "glIsList"); -- gl.h:949
pragma Import(Stdcall, glLightModelf, "glLightModelf"); -- gl.h:950
pragma Import(Stdcall, glLightModelfv, "glLightModelfv"); -- gl.h:951
pragma Import(Stdcall, glLightModeli, "glLightModeli"); -- gl.h:952
pragma Import(Stdcall, glLightModeliv, "glLightModeliv"); -- gl.h:953
pragma Import(Stdcall, glLightf, "glLightf"); -- gl.h:954
pragma Import(Stdcall, glLightfv, "glLightfv"); -- gl.h:955
pragma Import(Stdcall, glLighti, "glLighti"); -- gl.h:956
pragma Import(Stdcall, glLightiv, "glLightiv"); -- gl.h:957
pragma Import(Stdcall, glLineStipple, "glLineStipple"); -- gl.h:958
pragma Import(Stdcall, glLineWidth, "glLineWidth"); -- gl.h:959
pragma Import(Stdcall, glListBase, "glListBase"); -- gl.h:960
pragma Import(Stdcall, glLoadIdentity, "glLoadIdentity"); -- gl.h:961
pragma Import(Stdcall, glLoadMatrixd, "glLoadMatrixd"); -- gl.h:962
pragma Import(Stdcall, glLoadMatrixf, "glLoadMatrixf"); -- gl.h:963
pragma Import(Stdcall, glLoadName, "glLoadName"); -- gl.h:964
pragma Import(Stdcall, glLogicOp, "glLogicOp"); -- gl.h:965
pragma Import(Stdcall, glMap1d, "glMap1d"); -- gl.h:966
pragma Import(Stdcall, glMap1f, "glMap1f"); -- gl.h:967
pragma Import(Stdcall, glMap2d, "glMap2d"); -- gl.h:968
pragma Import(Stdcall, glMap2f, "glMap2f"); -- gl.h:969
pragma Import(Stdcall, glMapGrid1d, "glMapGrid1d"); -- gl.h:970
pragma Import(Stdcall, glMapGrid1f, "glMapGrid1f"); -- gl.h:971
pragma Import(Stdcall, glMapGrid2d, "glMapGrid2d"); -- gl.h:972
pragma Import(Stdcall, glMapGrid2f, "glMapGrid2f"); -- gl.h:973
pragma Import(Stdcall, glMaterialf, "glMaterialf"); -- gl.h:974
pragma Import(Stdcall, glMaterialfv, "glMaterialfv"); -- gl.h:975
pragma Import(Stdcall, glMateriali, "glMateriali"); -- gl.h:976
pragma Import(Stdcall, glMaterialiv, "glMaterialiv"); -- gl.h:977
pragma Import(Stdcall, glMatrixMode, "glMatrixMode"); -- gl.h:978
pragma Import(Stdcall, glMultMatrixd, "glMultMatrixd"); -- gl.h:979
pragma Import(Stdcall, glMultMatrixf, "glMultMatrixf"); -- gl.h:980
pragma Import(Stdcall, glNewList, "glNewList"); -- gl.h:981
pragma Import(Stdcall, glNormal3b, "glNormal3b"); -- gl.h:982
pragma Import(Stdcall, glNormal3bv, "glNormal3bv"); -- gl.h:983
pragma Import(Stdcall, glNormal3d, "glNormal3d"); -- gl.h:984
pragma Import(Stdcall, glNormal3dv, "glNormal3dv"); -- gl.h:985
pragma Import(Stdcall, glNormal3f, "glNormal3f"); -- gl.h:986
pragma Import(Stdcall, glNormal3fv, "glNormal3fv"); -- gl.h:987
pragma Import(Stdcall, glNormal3i, "glNormal3i"); -- gl.h:988
pragma Import(Stdcall, glNormal3iv, "glNormal3iv"); -- gl.h:989
pragma Import(Stdcall, glNormal3s, "glNormal3s"); -- gl.h:990
pragma Import(Stdcall, glNormal3sv, "glNormal3sv"); -- gl.h:991
pragma Import(Stdcall, glOrtho, "glOrtho"); -- gl.h:992
pragma Import(Stdcall, glPassThrough, "glPassThrough"); -- gl.h:993
pragma Import(Stdcall, glPixelMapfv, "glPixelMapfv"); -- gl.h:994
pragma Import(Stdcall, glPixelMapuiv, "glPixelMapuiv"); -- gl.h:995
pragma Import(Stdcall, glPixelMapusv, "glPixelMapusv"); -- gl.h:996
pragma Import(Stdcall, glPixelStoref, "glPixelStoref"); -- gl.h:997
pragma Import(Stdcall, glPixelStorei, "glPixelStorei"); -- gl.h:998
pragma Import(Stdcall, glPixelTransferf, "glPixelTransferf"); -- gl.h:999
pragma Import(Stdcall, glPixelTransferi, "glPixelTransferi"); -- gl.h:1000
pragma Import(Stdcall, glPixelZoom, "glPixelZoom"); -- gl.h:1001
pragma Import(Stdcall, glPointSize, "glPointSize"); -- gl.h:1002
pragma Import(Stdcall, glPolygonMode, "glPolygonMode"); -- gl.h:1003
pragma Import(Stdcall, glPolygonStipple, "glPolygonStipple"); -- gl.h:1004
pragma Import(Stdcall, glPopAttrib, "glPopAttrib"); -- gl.h:1005
pragma Import(Stdcall, glPopMatrix, "glPopMatrix"); -- gl.h:1006
pragma Import(Stdcall, glPopName, "glPopName"); -- gl.h:1007
pragma Import(Stdcall, glPushAttrib, "glPushAttrib"); -- gl.h:1008
pragma Import(Stdcall, glPushMatrix, "glPushMatrix"); -- gl.h:1009
pragma Import(Stdcall, glPushName, "glPushName"); -- gl.h:1010
pragma Import(Stdcall, glRasterPos2d, "glRasterPos2d"); -- gl.h:1011
pragma Import(Stdcall, glRasterPos2dv, "glRasterPos2dv"); -- gl.h:1012
pragma Import(Stdcall, glRasterPos2f, "glRasterPos2f"); -- gl.h:1013
pragma Import(Stdcall, glRasterPos2fv, "glRasterPos2fv"); -- gl.h:1014
pragma Import(Stdcall, glRasterPos2i, "glRasterPos2i"); -- gl.h:1015
pragma Import(Stdcall, glRasterPos2iv, "glRasterPos2iv"); -- gl.h:1016
pragma Import(Stdcall, glRasterPos2s, "glRasterPos2s"); -- gl.h:1017
pragma Import(Stdcall, glRasterPos2sv, "glRasterPos2sv"); -- gl.h:1018
pragma Import(Stdcall, glRasterPos3d, "glRasterPos3d"); -- gl.h:1019
pragma Import(Stdcall, glRasterPos3dv, "glRasterPos3dv"); -- gl.h:1020
pragma Import(Stdcall, glRasterPos3f, "glRasterPos3f"); -- gl.h:1021
pragma Import(Stdcall, glRasterPos3fv, "glRasterPos3fv"); -- gl.h:1022
pragma Import(Stdcall, glRasterPos3i, "glRasterPos3i"); -- gl.h:1023
pragma Import(Stdcall, glRasterPos3iv, "glRasterPos3iv"); -- gl.h:1024
pragma Import(Stdcall, glRasterPos3s, "glRasterPos3s"); -- gl.h:1025
pragma Import(Stdcall, glRasterPos3sv, "glRasterPos3sv"); -- gl.h:1026
pragma Import(Stdcall, glRasterPos4d, "glRasterPos4d"); -- gl.h:1027
pragma Import(Stdcall, glRasterPos4dv, "glRasterPos4dv"); -- gl.h:1028
pragma Import(Stdcall, glRasterPos4f, "glRasterPos4f"); -- gl.h:1029
pragma Import(Stdcall, glRasterPos4fv, "glRasterPos4fv"); -- gl.h:1030
pragma Import(Stdcall, glRasterPos4i, "glRasterPos4i"); -- gl.h:1031
pragma Import(Stdcall, glRasterPos4iv, "glRasterPos4iv"); -- gl.h:1032
pragma Import(Stdcall, glRasterPos4s, "glRasterPos4s"); -- gl.h:1033
pragma Import(Stdcall, glRasterPos4sv, "glRasterPos4sv"); -- gl.h:1034
pragma Import(Stdcall, glReadBuffer, "glReadBuffer"); -- gl.h:1035
pragma Import(Stdcall, glReadPixels, "glReadPixels"); -- gl.h:1036
pragma Import(Stdcall, glRectd, "glRectd"); -- gl.h:1037
pragma Import(Stdcall, glRectdv, "glRectdv"); -- gl.h:1038
pragma Import(Stdcall, glRectf, "glRectf"); -- gl.h:1039
pragma Import(Stdcall, glRectfv, "glRectfv"); -- gl.h:1040
pragma Import(Stdcall, glRecti, "glRecti"); -- gl.h:1041
pragma Import(Stdcall, glRectiv, "glRectiv"); -- gl.h:1042
pragma Import(Stdcall, glRects, "glRects"); -- gl.h:1043
pragma Import(Stdcall, glRectsv, "glRectsv"); -- gl.h:1044
pragma Import(Stdcall, glRenderMode, "glRenderMode"); -- gl.h:1045
pragma Import(Stdcall, glRotated, "glRotated"); -- gl.h:1046
pragma Import(Stdcall, glRotatef, "glRotatef"); -- gl.h:1047
pragma Import(Stdcall, glScaled, "glScaled"); -- gl.h:1048
pragma Import(Stdcall, glScalef, "glScalef"); -- gl.h:1049
pragma Import(Stdcall, glScissor, "glScissor"); -- gl.h:1050
pragma Import(Stdcall, glSelectBuffer, "glSelectBuffer"); -- gl.h:1051
pragma Import(Stdcall, glShadeModel, "glShadeModel"); -- gl.h:1052
pragma Import(Stdcall, glStencilFunc, "glStencilFunc"); -- gl.h:1053
pragma Import(Stdcall, glStencilMask, "glStencilMask"); -- gl.h:1054
pragma Import(Stdcall, glStencilOp, "glStencilOp"); -- gl.h:1055
pragma Import(Stdcall, glTexCoord1d, "glTexCoord1d"); -- gl.h:1056
pragma Import(Stdcall, glTexCoord1dv, "glTexCoord1dv"); -- gl.h:1057
pragma Import(Stdcall, glTexCoord1f, "glTexCoord1f"); -- gl.h:1058
pragma Import(Stdcall, glTexCoord1fv, "glTexCoord1fv"); -- gl.h:1059
pragma Import(Stdcall, glTexCoord1i, "glTexCoord1i"); -- gl.h:1060
pragma Import(Stdcall, glTexCoord1iv, "glTexCoord1iv"); -- gl.h:1061
pragma Import(Stdcall, glTexCoord1s, "glTexCoord1s"); -- gl.h:1062
pragma Import(Stdcall, glTexCoord1sv, "glTexCoord1sv"); -- gl.h:1063
pragma Import(Stdcall, glTexCoord2d, "glTexCoord2d"); -- gl.h:1064
pragma Import(Stdcall, glTexCoord2dv, "glTexCoord2dv"); -- gl.h:1065
pragma Import(Stdcall, glTexCoord2f, "glTexCoord2f"); -- gl.h:1066
pragma Import(Stdcall, glTexCoord2fv, "glTexCoord2fv"); -- gl.h:1067
pragma Import(Stdcall, glTexCoord2i, "glTexCoord2i"); -- gl.h:1068
pragma Import(Stdcall, glTexCoord2iv, "glTexCoord2iv"); -- gl.h:1069
pragma Import(Stdcall, glTexCoord2s, "glTexCoord2s"); -- gl.h:1070
pragma Import(Stdcall, glTexCoord2sv, "glTexCoord2sv"); -- gl.h:1071
pragma Import(Stdcall, glTexCoord3d, "glTexCoord3d"); -- gl.h:1072
pragma Import(Stdcall, glTexCoord3dv, "glTexCoord3dv"); -- gl.h:1073
pragma Import(Stdcall, glTexCoord3f, "glTexCoord3f"); -- gl.h:1074
pragma Import(Stdcall, glTexCoord3fv, "glTexCoord3fv"); -- gl.h:1075
pragma Import(Stdcall, glTexCoord3i, "glTexCoord3i"); -- gl.h:1076
pragma Import(Stdcall, glTexCoord3iv, "glTexCoord3iv"); -- gl.h:1077
pragma Import(Stdcall, glTexCoord3s, "glTexCoord3s"); -- gl.h:1078
pragma Import(Stdcall, glTexCoord3sv, "glTexCoord3sv"); -- gl.h:1079
pragma Import(Stdcall, glTexCoord4d, "glTexCoord4d"); -- gl.h:1080
pragma Import(Stdcall, glTexCoord4dv, "glTexCoord4dv"); -- gl.h:1081
pragma Import(Stdcall, glTexCoord4f, "glTexCoord4f"); -- gl.h:1082
pragma Import(Stdcall, glTexCoord4fv, "glTexCoord4fv"); -- gl.h:1083
pragma Import(Stdcall, glTexCoord4i, "glTexCoord4i"); -- gl.h:1084
pragma Import(Stdcall, glTexCoord4iv, "glTexCoord4iv"); -- gl.h:1085
pragma Import(Stdcall, glTexCoord4s, "glTexCoord4s"); -- gl.h:1086
pragma Import(Stdcall, glTexCoord4sv, "glTexCoord4sv"); -- gl.h:1087
pragma Import(Stdcall, glTexEnvf, "glTexEnvf"); -- gl.h:1088
pragma Import(Stdcall, glTexEnvfv, "glTexEnvfv"); -- gl.h:1089
pragma Import(Stdcall, glTexEnvi, "glTexEnvi"); -- gl.h:1090
pragma Import(Stdcall, glTexEnviv, "glTexEnviv"); -- gl.h:1091
pragma Import(Stdcall, glTexGend, "glTexGend"); -- gl.h:1092
pragma Import(Stdcall, glTexGendv, "glTexGendv"); -- gl.h:1093
pragma Import(Stdcall, glTexGenf, "glTexGenf"); -- gl.h:1094
pragma Import(Stdcall, glTexGenfv, "glTexGenfv"); -- gl.h:1095
pragma Import(Stdcall, glTexGeni, "glTexGeni"); -- gl.h:1096
pragma Import(Stdcall, glTexGeniv, "glTexGeniv"); -- gl.h:1097
pragma Import(Stdcall, glTexImage1D, "glTexImage1D"); -- gl.h:1098
pragma Import(Stdcall, glTexImage2D, "glTexImage2D"); -- gl.h:1099
pragma Import(Stdcall, glTexParameterf, "glTexParameterf"); -- gl.h:1100
pragma Import(Stdcall, glTexParameterfv, "glTexParameterfv"); -- gl.h:1101
pragma Import(Stdcall, glTexParameteri, "glTexParameteri"); -- gl.h:1102
pragma Import(Stdcall, glTexParameteriv, "glTexParameteriv"); -- gl.h:1103
pragma Import(Stdcall, glTranslated, "glTranslated"); -- gl.h:1104
pragma Import(Stdcall, glTranslatef, "glTranslatef"); -- gl.h:1105
pragma Import(Stdcall, glVertex2d, "glVertex2d"); -- gl.h:1106
pragma Import(Stdcall, glVertex2dv, "glVertex2dv"); -- gl.h:1107
pragma Import(Stdcall, glVertex2f, "glVertex2f"); -- gl.h:1108
pragma Import(Stdcall, glVertex2fv, "glVertex2fv"); -- gl.h:1109
pragma Import(Stdcall, glVertex2i, "glVertex2i"); -- gl.h:1110
pragma Import(Stdcall, glVertex2iv, "glVertex2iv"); -- gl.h:1111
pragma Import(Stdcall, glVertex2s, "glVertex2s"); -- gl.h:1112
pragma Import(Stdcall, glVertex2sv, "glVertex2sv"); -- gl.h:1113
pragma Import(Stdcall, glVertex3d, "glVertex3d"); -- gl.h:1114
pragma Import(Stdcall, glVertex3dv, "glVertex3dv"); -- gl.h:1115
pragma Import(Stdcall, glVertex3f, "glVertex3f"); -- gl.h:1116
pragma Import(Stdcall, glVertex3fv, "glVertex3fv"); -- gl.h:1117
pragma Import(Stdcall, glVertex3i, "glVertex3i"); -- gl.h:1118
pragma Import(Stdcall, glVertex3iv, "glVertex3iv"); -- gl.h:1119
pragma Import(Stdcall, glVertex3s, "glVertex3s"); -- gl.h:1120
pragma Import(Stdcall, glVertex3sv, "glVertex3sv"); -- gl.h:1121
pragma Import(Stdcall, glVertex4d, "glVertex4d"); -- gl.h:1122
pragma Import(Stdcall, glVertex4dv, "glVertex4dv"); -- gl.h:1123
pragma Import(Stdcall, glVertex4f, "glVertex4f"); -- gl.h:1124
pragma Import(Stdcall, glVertex4fv, "glVertex4fv"); -- gl.h:1125
pragma Import(Stdcall, glVertex4i, "glVertex4i"); -- gl.h:1126
pragma Import(Stdcall, glVertex4iv, "glVertex4iv"); -- gl.h:1127
pragma Import(Stdcall, glVertex4s, "glVertex4s"); -- gl.h:1128
pragma Import(Stdcall, glVertex4sv, "glVertex4sv"); -- gl.h:1129
pragma Import(Stdcall, glViewport, "glViewport"); -- gl.h:1130
-------------------------------------------------------------------------------
--
-- THIS FILE AND ANY ASSOCIATED DOCUMENTATION IS PROVIDED WITHOUT CHARGE
-- "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
-- BUT NOT LIMITED TO THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR
-- FITNESS FOR A PARTICULAR PURPOSE. The user assumes the entire risk as to
-- the accuracy and the use of this file. This file may be used, copied,
-- modified and distributed only by licensees of Microsoft Corporation's
-- WIN32 Software Development Kit in accordance with the terms of the
-- licensee's End-User License Agreement for Microsoft Software for the
-- WIN32 Development Kit.
--
-- Copyright (c) Intermetrics, Inc. 1995
-- Portions (c) 1985-1994 Microsoft Corporation with permission.
-- Microsoft is a registered trademark and Windows and Windows NT are
-- trademarks of Microsoft Corporation.
--
-------------------------------------------------------------------------------
end Win32.Gl;